Umbral Tremor: Difference between revisions

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{{Character info|name=Umbral Tremor|image=[[File:Umbral Tremor.PNG|350px]]|imagename=|HP=12; 16{{Tactician}}|location=[[Gauntlet of Shar]]|faction=[[Sharrans]]|bludgeoning=resistant|slashing=resistant|piercing=resistant|acid=double|cold=double|fire=double|necrotic=immune|poison=immune|psychic=immune|radiant=vulnerable|thunder=immune}}
{{Spoiler warning|act=2}}
 
{{Infobox statistics
'''Umbral Tremors''' are magical entities found in [[Act Two]].
| name = Umbral Tremor
| image = Umbral Tremor.PNG
| hit_points = 12
| hit_points_tactician = 16
| resistant1 = Bludgeoning
| resistant2 = Slashing
| resistant3 = Piercing
| resistant4 = Acid
| resistant5 = Cold
| resistant6 = Fire
| immune1 = Necrotic
| immune2 = Poison
| immune3 = Psychic
| immune4 = Thunder
| vulnerable1 = Radiant
| initiative =  
| proficiency_bonus =  


{{Spoiler warning|act=2}}
| condition1_name = Umbral Tremor
| condition1_description = The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.


These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders.
}}
'''Umbral Tremors''' are environmental entities found in [[Act Two]]. These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders.


== Abilities ==
== Abilities ==
{{Feature box|name=Permit Passage|image name=Generic Summon.webp|Umbral Tremor has opened, letting through a Dark Justiciar.
{{Feature box|Permit Passage}}
* Summons a permanent-duration [[Dark Justiciar]]. The variants summoned can include [[Justiciar Soulhunter]], [[Justiciar Avenger]], or [[Justiciar Nightweaver]].
* Umbral tremors will summon a variable number of creatures before dissipating. The amount that is summoned appears to be fixed for each individual tremor, and ranges between one and four.


{{Range|m=4|ft=13}}t
== Tactics ==
 
{{Recharge|Per turn}}
 
{{Action|bonus}}}}
 
== Notes ==


* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
* One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Balthazar|Balthazar's]] outpost in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating.
* One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Balthazar|Balthazar's]] outpost in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating.
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it might be worth to exhaust them instead of closing them prematurely.
[[Category:Environmental objects]]

Revision as of 09:31, 29 April 2024

Umbral Tremors are environmental entities found in Act Two. These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.

Abilities

Generic Summon.webp

The Umbral Tremor has opened, letting through a Dark Justiciar

Tactics

  • NPC's will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
  • One umbral tremor is an exception, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
  • Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it might be worth to exhaust them instead of closing them prematurely.