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Elemental Infusion: Difference between revisions
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Until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' damage of that element on your first successful weapon attack. | Until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' damage of that element on your first successful weapon attack. | ||
}} | }} | ||
== Condition: Acid Infusion == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition|Acid Infusion|duration=2}}{{main namespace only|{{Inflicts|Acid Infusion|pass}}}} | |||
</div> | |||
== Condition: Cold Infusion == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition|Cold Infusion|duration=2}}{{main namespace only|{{Inflicts|Cold Infusion|pass}}}} | |||
</div> | |||
== Condition: Fire Infusion == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition|Fire Infusion|duration=2}}{{main namespace only|{{Inflicts|Fire Infusion|pass}}}} | |||
</div> | |||
== Condition: Lightning Infusion == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition|Lightning Infusion|duration=2}}{{main namespace only|{{Inflicts|Lightning Infusion|pass}}}} | |||
</div> | |||
== Condition: Thunder Infusion == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition|Thunder Infusion|duration=2}}{{main namespace only|{{Inflicts|Thunder Infusion|pass}}}} | |||
</div> |
Latest revision as of 18:57, 13 May 2024
Elemental Infusion is a passive feature that adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.
Description
When you deal Acid,
Cold,
Fire,
Lightning, or
Thunder damage using a Spell or a Cantrip, that element infuses your weapon.
Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack.