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Umr'a'ac

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Gish Umr'a'ac is a gish in Crèche Y'llek during Act One.

“
Ren'thil was examined in the zaith'isk recently. Haven't seen him since - perhaps he got sent back to scout Moonrise.
„

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering over a book. He viciously derides anyone infected with a ghaik tadpole, if spoken to as a non-gith; however, he reveals a softer side to gith characters, expressing concern over a colleague who went missing after using the Zaith'isk.

He turns hostile after either of these circumstances:

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Curse a creature with your touch. It has Disadvantage Disadvantage on Attack Roll Attack Rolls against you.

Blindness Blindness (Action + Level 2 Spell Slot)

Blind Blind a creature. Attack Roll Attack Rolls against it have Advantage Advantage and the foe attacks with Disadvantage Disadvantage.

Burning Hands Burning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6Fire⁠Fire

Each flammable target is hit with 3d6⁠Fire⁠Fire damage.

Hold Person Hold Person (Action + Level 2 Spell Slot)

Hold a humanoid enemy still. They can't move, act, or react. Attacks from within 3 m (10 ft) are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving Throw Wisdom Saving Throw to end this condition.

Damage: 3~10
1d8 + 2Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 1~8
1d8Cold⁠Cold

Reduces the target's Movement Speed by 3 m (10 ft).

Damage: 1~8
1d8Lightning⁠Lightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Loot[edit section | visual editor]