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Elemental Infusion
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Elemental Infusion is a passive feature that adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.
Description
When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a Spell or a Cantrip, that element infuses your weapon.
Until the end of your next turn, you deal an additional 
How to learn
Notes
- Elemental Infusion can apply its damage bonus multiple times to a single weapon attack.
- The individual elemental damage boost conditions all share the same
StackIDwith each other, meaning only one may be active on a character at a time. However, the conditions also use aStackTypeofOverwrite, meaning the last condition applied from the passive is the condition that will actually affect the wearer's next melee weapon attack. Due to the way the passive is written, this causes a priority effect where the conditions follow this order of priority (with the later conditions overwriting the earlier conditions):- Acid Infusion < Cold Infusion < Fire Infusion < Lightning Infusion < Thunder Infusion
- This means that if a character attacks an enemy with a spell that deals primarily Fire damage, but is also dealing bonus Thunder damage, the character will be left with Thunder Infusion.
- Acid Infusion < Cold Infusion < Fire Infusion < Lightning Infusion < Thunder Infusion
Condition: Acid Infusion[edit | edit source]
Acid Infusion
Duration: 2 turns
- The affected entity deals an additional 1d4 the next time it deals damage with a weapon.
Condition: Cold Infusion[edit | edit source]
Cold Infusion
Duration: 2 turns
- The affected entity deals an additional 1d4 the next time it deals damage with a weapon.
Condition: Fire Infusion[edit | edit source]
Fire Infusion
Duration: 2 turns
- The affected entity deals an additional 1d4 the next time it deals damage with a weapon.
Condition: Lightning Infusion[edit | edit source]
Lightning Infusion
Duration: 2 turns
- The affected entity deals an additional 1d4 the next time it deals damage with a weapon.
Condition: Thunder Infusion[edit | edit source]
Thunder Infusion
Duration: 2 turns
- The affected entity deals an additional 1d4 the next time it deals damage with a weapon.





















