Wrath of the Storm: Lightning: Difference between revisions

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| summary = '''Wrath of the Storm: Lightning''' is a {{Class|Tempest Domain}} Reaction. It allows the Cleric to strike back at an attacking creature using a {{action|reaction}}, doing {{DamageType|Lightning}} damage.
| summary = '''Wrath of the Storm: Lightning''' is a {{Class|Tempest Domain}} Reaction. It allows the Cleric to strike back at an attacking creature using a {{action|reaction}}, doing {{DamageType|Lightning}} damage.
| description = If a nearby enemy attacks you, you can retaliate with a strike of lightning that deals {{DamageText|2d8|Lightning}} damage.
| description = If a nearby enemy attacks you, you can retaliate with a strike of lightning that deals {{DamageText|2d8|Lightning}} damage.
| extra description = On Save: Target still takes half damage.
| cost = reaction
| cost = reaction
| concentration =  
| concentration =  
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| higherlevels =
| higherlevels =
| class learns at level 1 = Tempest Domain
| class learns at level 1 = Tempest Domain
| variant of = Wrath of the Storm
| notes =
| notes =
* The conditions for triggering this reaction are:
* The conditions for triggering this reaction are:

Latest revision as of 22:35, 15 May 2024

Wrath of the Storm Lightning.webp

Wrath of the Storm: Lightning is a Tempest Domain Cleric Reaction. It allows the Cleric to strike back at an attacking creature using a Reaction, doing Damage TypesLightning damage.

Description

If a nearby enemy attacks you, you can retaliate with a strike of lightning that deals 2d8Damage TypesLightning damage.

On Save: Target still takes half damage.

Properties

Cost:
Reaction
Damage:
D8 Lightning.png 2d8 (2~16) Damage TypesLightning damage
Details:
 Range: 2 m / 7 ft
DEX Save (Spell save DC) (On Save: Damage is halved)


How to learn

Classes:

Notes

  • The conditions for triggering this reaction are:
    • Attacker is within 2 m / 7 ft. This means enemies with longer reach can attack you without triggering the reaction. Also, Opportunity Attacks Opportunity Attacks will often land after you have left the 2 m / 7 ft range, even against enemies with normal melee range.
    • Attack does damage. This means completely negating the attack damage with abilities like Arcane Ward Arcane Ward will prevent the reaction from triggering.
    • Attack hits. This means that the reaction cannot trigger on an attack that misses but still does damage such as Tenacity Tenacity.