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Arcane Ward

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Arcane Ward is a passive feature of the Abjuration School Wizard. Upon casting an Abjuration spell[See: Bugs], gain a charge in Arcane Ward which blocks incoming damage. Each time damage is taken, it is reduced by the charge count and the charge count decreases by one.

Description

The residual magic of your spells forms a ward around you that protects you from harm.

Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.

Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.

After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level.

Condition: Arcane Ward

Arcane Ward Arcane Ward
  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

How to learn

Classes:

Notes

Bugs

  • Despite being an Abjuration spell and consuming a spell slot, Shield Shield does not grant Arcane Ward charges.
  • Counterspell Counterspell will always restore 3 charges, even if upcasted.
  • Using Metamagic: Extended Spell Metamagic: Extended Spell to cast any Abjuration spell with a limited duration might lead to Arcane Wards be overstacked up to 4x Abjuration Wizard level; this happens as the Arcane Ward duration is doubled by Extended Spell after the 2x Wizard level capping.
    • That means extend spells like Sanctuary Sanctuary, Arcane Lock Arcane Lock and Banishment Banishment can be explored for off or mid-combat situations. Ex. a Sorcerer 2 / Abjuration Wizard 5 with 7 charges of Arcane Ward casting Extended Banishment will end up (capped) with 20 charges. A Sorcerer 2 / Abjuration Wizard 6 in the same situation would end up with 22 charges.
    • When overstacking Arcane Wards, casting any Abjuration spell (except Shield Shield) will enforce the Arcane Wards to be capped again at 2x Abjuration Wizard level.
    • Glyph of Warding: Sleep Glyph of Warding: Sleep 2-turn effect duration does not count as a spell with limited duration as the warding trap has no duration limit, despite the tooltip describing it as a 4-turn duration.
  • When an Abjuration School Wizard has zero Arcane Ward charges, many actions/abilities will restore as many charges as character's Wizard level as seen on this Reddit post. Some examples:
  • If an attack roll of the Abjuration Wizard is blocked by a target casting the Wizard version of Shield Shield, the Abjuration Wizard attacker will lose all their Arcane Ward charges.