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Assassin's Alacrity: Difference between revisions

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(added note of how the ability works, and an apparently decently common bug)
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|icon=Assassin's Alacrity Icon.webp
|icon=Assassin's Alacrity Icon.webp
|class learns at level 3 = Assassin
|class learns at level 3 = Assassin
|notes = * How this ability works is that after an Assassin uses its Action or Bonus Action to [[Surprise (Game Mechanic)|surprise]] attack an opponent, the Assassin will still be able to use those actions on the subsequent "first" round, where they otherwise would have been considered already used.  
|notes = * This ability triggers after an Assassin uses their Action or Bonus Action to attack an opponent and initiate combat. Normally, this resource cost would carry over into the combat and would be depleted for the first round of combat; however, this feature allows Assassins to refresh their used resource. The target does not need to be {{cond|Surprised}} for the effect to trigger.  
** Note that this ability doesn't always activate, presumably due to incorrect interactions with initiative and what is considered part of a given combat.  
** Note that this ability does not always activate, presumably due to incorrect interactions with initiative and what is considered part of a given combat.  
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Revision as of 05:02, 25 May 2024

Assassin's Alacrity.webp

Assassin's Alacrity is an Assassin Assassin passive feature that greatly enhances your first turn in combat

Description

Quick as an alley cat in a rain-dark city, you immediately restore your Action and Bonus action at the start of combat

How to learn

Classes:

Notes

  • This ability triggers after an Assassin uses their Action or Bonus Action to attack an opponent and initiate combat. Normally, this resource cost would carry over into the combat and would be depleted for the first round of combat; however, this feature allows Assassins to refresh their used resource. The target does not need to be Surprised Surprised for the effect to trigger.
    • Note that this ability does not always activate, presumably due to incorrect interactions with initiative and what is considered part of a given combat.