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Evasion
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Evasion is a Monk and Rogue passive feature that lets them evade area of effect damage which require Dexterity Saving Throws[See Notes], reducing or entirely negating the damage.
Description
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
How to learn
Classes:
Used by creatures:
- Addled Frog, Assassin's Folly, Barnz, Bugthimble, Clotilde, Deera, Dhoria, Displacer beast, Dolor, Earspoon, Eglantine, Elliot, Farlin, Fishbait Arno, Flo-Flo, Friol, Gordis, Gremishka, Gruntman, Hiila, Ironhand Grenadier, Kobold Inventor, Kobold Looter, Kobold Scout, Koll (kobold), Kuo-toa (creature), Lady Lockjaw, Liya, Mask of Terror (The Blushing Mermaid), Metamage Persecutor, Nessa, Nine-Fingers Keene, Ogga, Onilla, Orin, Orin, Popper, Proselyte of Mahkloompah, Quenora Grisly, Roah Moonglow, Rocky, Shadow-Cursed Raven, Shadow-Whiskers, Shrev, Skoan, Snapbone, Snirr, Terse Torvalt, Vagga, Varneela, Velki, Zerillis, Zhent Elf, Zhent Half-Elven, Zhentmodeus, Zina
Notes
- Refer to this table for a comprehensive list of actions that can be evaded.
- Despite the description of this feature, it does not strictly matter whether an action has a Dexterity saving throw or whether it is a spell. As a rule of thumb, explosions which involve a Dexterity saving throw can be evaded (e.g. Fireball but not Sacred Flame which uses a Dexterity saving throw but is single target). However, this is not true of every such explosion and there are actions without Dexterity saving throws which can also be evaded.
- This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
























































































