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Tadpole Charm: Difference between revisions
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{{ActionPage | {{ActionPage | ||
|image=Charm.webp | | image = Charm.webp | ||
|summary= | | controller icon = Charm Icon.webp | ||
'''Charm''' is a | | icon = Charm Unfaded Icon.webp | ||
|description = | | summary = '''Tadpole Charm''' is a class action and [[Illithid Power]]. This feature allows a character to {{Cond|Charmed|Charm}} an enemy as a reaction. | ||
Channel the dark allure of the tadpole to {{Cond|Charmed|Charm}} an enemy that attacks you, preventing them from attacking you until their next turn. | | description = Channel the dark allure of the tadpole to {{Cond|Charmed|Charm}} an enemy that attacks you, preventing them from attacking you until their next turn. | ||
|range= | | range = | ||
|range m=9 | | range m = 9 | ||
|range ft=30 | | range ft = 30 | ||
|save=WIS | | save = WIS | ||
|save dc = caster | | save dc = caster | ||
|on save = | | on save = | ||
|cost=reaction | | cost = reaction | ||
|condition=Charmed | | condition = Charmed | ||
|condition duration=1 | | condition duration = 1 | ||
|condition save = WIS | | condition save = WIS | ||
|condition dc = caster | | condition dc = caster | ||
|used by creatures = Illithid, Full-Illithid, Minthara | | used by creatures = Illithid, Full-Illithid, Minthara | ||
|other ways to learn = | | notes = * The saving throw does not always appear in the combat log. | ||
* Unlock with a [[Mind Flayer Parasite Specimen]] after obtaining the following [[illithid powers|illithid power]]: | * The charm takes effect ''after'' the triggering attack, so this is mainly useful against creatures that can make multiple attacks in a turn. | ||
| other ways to learn = * Unlock with a [[Mind Flayer Parasite Specimen]] after obtaining the following [[illithid powers|illithid power]]: | |||
** {{SAI|Favourable Beginnings}} | ** {{SAI|Favourable Beginnings}} | ||
* Obtained automatically after becoming a Full-Illithid | * Obtained automatically after becoming a Full-Illithid |
Latest revision as of 06:52, 5 June 2024
Tadpole Charm is a class action and Illithid Power. This feature allows a character to an enemy as a reaction.
Description
Channel the dark allure of the tadpole to an enemy that attacks you, preventing them from attacking you until their next turn.
Properties
- Cost:
- Reaction
- Details:
- Range: 9 m / 30 ft
- WIS Save (Spell save DC)
Condition: Charmed
Duration: 1 turn
How to learn
Used by creatures: Illithid, Full-Illithid, and Minthara
Other ways to learn:
- Unlock with a Mind Flayer Parasite Specimen after obtaining the following illithid power:
- Obtained automatically after becoming a Full-Illithid
Notes
- The saving throw does not always appear in the combat log.
- The charm takes effect after the triggering attack, so this is mainly useful against creatures that can make multiple attacks in a turn.