Ad placeholder
Prone (status group): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Added missing field) |
(Added Helldusk Boots (unlisted effect) and sorted items alphabetically) |
||
Line 15: | Line 15: | ||
* Items: | * Items: | ||
** {{MdRarityItem|Boots of Striding}} ''(while [[Concentrating]])'' | ** {{MdRarityItem|Boots of Striding}} ''(while [[Concentrating]])'' | ||
** {{MdRarityItem|Disintegrating Night Walkers}} ''(can't slip on {{Area|Grease (surface)}} or {{Area|Ice (surface)}})'' | ** {{MdRarityItem|Disintegrating Night Walkers}} ''(can't slip on {{Area|Grease (surface)}} or {{Area|Ice (surface)}})'' | ||
**{{MdRarityItem|Helldusk Boots}} | |||
**{{MdRarityItem|Hoarfrost Boots}} ''(from walking on {{Area|Ice (surface)}} Surfaces only)'' | |||
== Ways to become prone == | ==Ways to become prone== | ||
Surfaces: | Surfaces: | ||
* [[Ice Surface]] | *[[Ice Surface]] | ||
* [[Grease]] | *[[Grease]] | ||
Conditions: | Conditions: |
Revision as of 23:35, 28 June 2024
Prone, is a type of Condition. Conditions that knock you prone, usually , have the following effects:
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- If you are concentrating on a spell, your concentration will automatically be broken when you get knocked Prone.
Removal
Prone can be removed with the following:
Prevention
Prone can be prevented with the following:
- Being too heavy
- Items:
- Boots of Striding (while Concentrating)
- Disintegrating Night Walkers (can't slip on Grease or Ice)
- Helldusk Boots
- Hoarfrost Boots (from walking on Ice Surfaces only)
Ways to become prone
Surfaces:
Conditions:
Condition | Effects |
---|---|
|
|
|
|
|
|
|