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Sneak Attack (Ranged): Difference between revisions
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'''Sneak Attack | {{hatnote|For the melee version of this action see: [[Sneak Attack (Melee)]]}} | ||
{{ActionPage | |||
| name = Sneak Attack | |||
| summary = '''Sneak Attack''' is a [[rogue]] action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with ranged weapons. | |||
| description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{dist|m=1.5}} of the target and you don't have {{Disadvantage}}. | |||
| image = Sneak Attack Ranged.webp | |||
| cost = action | |||
| | | concentration = | ||
| | | damage = weapon | ||
| | | damage type = Weapon | ||
| | | extra damage = 1d6 | ||
| extra damage type = Weapon | |||
| recharge = Per turn | |||
== | | duration = | ||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
= | | save = | ||
{{ | | additional = | ||
| higherlevels = | |||
| higher levels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical|drs=t}} damage, up to 6d6 at Level 11: | |||
* | * {{DamageText|2d6|Physical|drs=t}} at [[Rogue]] Level 3 | ||
* | * {{DamageText|3d6|Physical|drs=t}} at [[Rogue]] Level 5 | ||
* | * {{DamageText|4d6|Physical|drs=t}} at [[Rogue]] Level 7 | ||
* {{DamageText|5d6|Physical|drs=t}} at [[Rogue]] Level 9 | |||
* {{DamageText|6d6|Physical|drs=t}} at [[Rogue]] Level 11 | |||
| variant of = Sneak Attack | |||
| class learns at level 1 = Rogue | |||
| notes = * When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]] | |||
* This ability will only fire 1 shot. If you are planning to go dual classing as rogue and ranger with dual hand-crossbows using sneak attack for more damage, you should be aware that sneak attack will not make use of the other crossbow. | |||
* It is possible to use sneak attack with consumable [[arrows]], by setting sneak attack to occur as a reaction (with or without 'ask' selected). Due to confusion experienced by many players, the rest of this paragraph provides explanation. During a player's turn, clicking sneak attack and attempting to use consumable [[arrows]] such as Arrow of Fire will convert the ranged attack into a regular attack while still using that consumable arrow. However, when using sneak attack as a reaction, sneak attack damage will be converted into a damage rider (as noted above, similar to a modifier). This allows a player to use consumable arrows with sneak attack damage, provided that the conditions for a sneak attack are met. The sneak attack as a reaction will occur whether the player clicked to used a regular ranged attack as an arrow or whether the player clicked to use a sneak attack with a consumable arrow (which also converts into a regular attack). The sneak attack will be added as a damage rider, and in the log if one hovers over the sneak attack, one will see that the sneak attack damage was added after the consumable arrow damage as a reaction. Additionally, when sneak attack is used as a reaction, the player still retains their reaction resource {{SmallIcon|Reaction Icon.png}} for use during enemies turn, because sneak attack as a reaction does not use up that resource. The exception of sneak attack as a reaction not using up a reaction resource is noted on the [[Actions]] page. | |||
}} |
Revision as of 02:28, 6 July 2024
For the melee version of this action see: Sneak Attack (Melee)
Sneak Attack is a rogue action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with ranged weapons.
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- + 1d6 (1~6) Weapon
- Details:
- Range: Normal weapon range
- Recharge: Per turn
At Higher Levels
For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6PhysicalDRS damage, up to 6d6 at Level 11:
How to learn
Notes
- When Sneak Attack is applied automatically to a triggering attack via the reaction system, it is treated as a "DRS"
- This ability will only fire 1 shot. If you are planning to go dual classing as rogue and ranger with dual hand-crossbows using sneak attack for more damage, you should be aware that sneak attack will not make use of the other crossbow.
- It is possible to use sneak attack with consumable arrows, by setting sneak attack to occur as a reaction (with or without 'ask' selected). Due to confusion experienced by many players, the rest of this paragraph provides explanation. During a player's turn, clicking sneak attack and attempting to use consumable arrows such as Arrow of Fire will convert the ranged attack into a regular attack while still using that consumable arrow. However, when using sneak attack as a reaction, sneak attack damage will be converted into a damage rider (as noted above, similar to a modifier). This allows a player to use consumable arrows with sneak attack damage, provided that the conditions for a sneak attack are met. The sneak attack as a reaction will occur whether the player clicked to used a regular ranged attack as an arrow or whether the player clicked to use a sneak attack with a consumable arrow (which also converts into a regular attack). The sneak attack will be added as a damage rider, and in the log if one hovers over the sneak attack, one will see that the sneak attack damage was added after the consumable arrow damage as a reaction. Additionally, when sneak attack is used as a reaction, the player still retains their reaction resource for use during enemies turn, because sneak attack as a reaction does not use up that resource. The exception of sneak attack as a reaction not using up a reaction resource is noted on the Actions page.