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Dazzling Ray: Difference between revisions

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{{WeaponActionPage
{{Weapon action page
|image = Sunbeam.webp
|image = Sunbeam.webp
|icon = Sunbeam Icon.webp
|controller icon = Sunbeam Icon.webp
|description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path. For {{duration|10}}, you can recast the spell. Casting it again may possibly {{Cond|Burning|Burn}} you each time you recast it. On Save, targets still take half damage.
|icon = Sunbeam Unfaded Icon.webp
|description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path.  
| extra description = Until the spell ends, you can recast the spell. Casting it again may possibly {{Cond|Burning|burn}} you each time you recast it.
|cost = action
|condition=Blinded
|condition=Blinded
|condition save=dex
|condition save=dex
|condition duration=1
|condition duration=1
|condition dc = caster
|condition2=Dazzling Ray
|condition2 duration=10
|recharge=Short Rest
|recharge=Short Rest
|duration=10
|duration=10
|damage=2d10
|damage=2d10
|damage type=Radiant
|damage type=Radiant
|save=Dexterity
|on save=Targets still take half damage.
|weapons=Fabricated Arbalest
|weapons=Fabricated Arbalest
|aoe m=18
|aoe m=18

Latest revision as of 06:57, 15 August 2024

Sunbeam.webp

Dazzling Ray is a weapon action granted by Fabricated Arbalest.

Description

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Until the spell ends, you can recast the spell. Casting it again may possibly burn burn you each time you recast it.

Properties

Cost
Action
Damage
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant
Details
DEX Save (On Save: Targets still take half damage.)
AoE: 18 m / 60 ft (Line)
Duration: 10 turns
Recharge: Short rest

Condition: Blinded

Blinded Blinded

Duration: 1 turn

Spell save DC  Dexterity saving throw

Condition: Dazzling Ray

Dazzling Ray Dazzling Ray

Duration: 10 turns

How to learn

Granted by the weapons:

Notes

  • Dazzling Ray uses your spell DC rather than your weapon action DC and does not involve an Attack roll.
  • Dazzling Ray uses concentration similar to other spells that can be recast like Call Lightning Call Lightning.
  • While concentrating, you will gain a separate weapon action called Recast Dazzling Ray.
  • When casting Recast Dazzling Ray, you make a hidden DC 14  Constitution saving throw to avoid being Burned Burned for 2 turns.
    • When you are burned, you immediately take 1d4Damage TypesFire which may break your concentration on Dazzling Ray.