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Halberd of Vigilance: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Halberd PlusTwo Icon.png | | image = Halberd PlusTwo Icon.png <!-- A high-res image of the item. --> | ||
| description = {{ | | controller icon = Halberd PlusTwo Unfaded.png | ||
| icon = Halberd PlusTwo Unfaded Icon.png | |||
| category = martial <!-- martial or simple --> | | description = {{Very rare|Halberd of Vigilance}} is a very rare [[Halberds|halberd]] that deals additional {{DamageColor|Force|Force}} damage, gives a bonus to [[Initiative]], and grants [[Advantage]] on [[Perception]] checks and [[Reactions]]. | ||
| melee or ranged = melee <!-- melee or ranged | | seo description = Halberd of Vigilance is a very rare halberd that deals additional Force damage, gives bonus to Initiative, and grants Advantage on Perception checks and Reactions. | ||
| handedness = two-handed <!-- one-handed, versatile, two-handed --> | | quote = <!-- In-game tooltip quote. --> | ||
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural | A variant of this halberd's design was thrown out in the early stages of development by its forgemaster. This was because the halberd kept expressing itself. 'ALARM!' it would shriek in peril. 'POTENCY FILLS ME LIKE A SONG OF HOPE!' it roared in triumph. | ||
| rarity = very rare | | category = martial <!-- "martial" or "simple" --> | ||
| enchantment = +2 | | melee or ranged = melee <!-- "melee" or "ranged" --> | ||
| damage = 1d10 + 2 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! --> | |||
| rarity = very rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | |||
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | |||
| damage = 1d10 + 2 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | |||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = 1d4 Force <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = 1d4 Force <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise | | range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | ||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| finesse = | |||
| finesse = | | heavy = yes | ||
| heavy = | | light = | ||
| light = | | loading = | ||
| loading = | |||
| reach = yes | | reach = yes | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 2.7 | | weight kg = 2.7 <!-- The weight in kg. --> | ||
| weight lb = | | weight lb = 5.4 <!-- The weight in in lb. --> | ||
| price = 960 | | price = 960 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
<!-- | | uid = MAG_PoR_OfVigilance_Halberd | ||
| | | uuid = 187691ba-7027-49a8-ba74-d0dc5cafbe12 | ||
| | | passives = Sentinel Weapon, Adroit Reflexes | ||
| special = | |||
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | |||
| | | where to find = Bought or stolen from [[Lann Tarv]] on the main floor. | ||
| where to find location = Moonrise Towers | |||
| where to find x = -164 | |||
| where to find y = -167 | |||
| notes = | |||
}} | }} | ||
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File:Halberd of Vigilance ingame.png|Appearance in game | File:Halberd of Vigilance ingame.png|Appearance in game | ||
</gallery> | </gallery> | ||
[[Category:Sources of Slashing damage]] | |||
[[Category:Sources of Force damage]] |
Latest revision as of 17:13, 20 August 2024
Halberd of Vigilance is a very rare halberd that deals additional Force damage, gives a bonus to Initiative, and grants Advantage on Perception checks and Reactions.
A variant of this halberd's design was thrown out in the early stages of development by its forgemaster. This was because the halberd kept expressing itself. 'ALARM!' it would shriek in peril. 'POTENCY FILLS ME LIKE A SONG OF HOPE!' it roared in triumph.
Properties
- Damage
- 1d10 + 2 (3~12) + Strength modifier Slashing
- Extra damage
- 1d4 (1~4) Force
- Details
- Rarity: Very Rare
- Enchantment: + 2
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 960 gp
-
UID
MAG_PoR_OfVigilance_HalberdUUID
187691ba-7027-49a8-ba74-d0dc5cafbe12
Special
The holder of this item gains:
- Sentinel Weapon
- Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks.
- Adroit Reflexes
- When you make an Attack roll as a Reaction, you make it with Advantage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Moonrise Towers: Bought or stolen from Lann Tarv on the main floor. X: -164 Y: -167