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Spiritual Weapon: Halberd: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Spiritual Weapon: Halberd | | name = Spiritual Weapon: Halberd | ||
Line 9: | Line 7: | ||
| variant of = Spiritual Weapon | | variant of = Spiritual Weapon | ||
| summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Halberd that can attack enemies. | | summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Halberd that can attack enemies. | ||
| description = | | description = Create a floating, spectral {{CharLink|Spiritual Weapon (halberd)|halberd}}. | ||
| extra description = It can use: | |||
* {{SAI|Halberd Slash|w=40}}: Cleave into a target with your might head. | * {{SAI|Halberd Slash|w=40}}: Cleave into a target with your might head. | ||
* {{SAI|Lacerate|w=40}}: Slash at your target's vital points to make it {{Cond|Bleeding|Bleed}}. | * {{SAI|Lacerate|w=40}}: Slash at your target's vital points to make it {{Cond|Bleeding|Bleed}}. | ||
* {{SAI|Fly ( | * {{SAI|Fly (class action)|Fly|w=40}}: Fly to a target position. | ||
| cost = bonus, spell2 | | cost = bonus, spell2 | ||
| attack roll = | | attack roll = |
Latest revision as of 08:20, 10 September 2024
Spiritual Weapon: Halberd is a level 2 evocation spell. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. It allows spellcasters to summon a floating Halberd that can attack enemies.
Description
Create a floating, spectral halberd.
It can use:
- : Cleave into a target with your might head.
- . : Slash at your target's vital points to make it
- : Fly to a target position.
Properties
- Cost
- Bonus action + Level 2 Spell Slot
- Damage
- 1d8 + 1 (2~9) + Spellcasting modifier Force
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains 8hit points and deals an additional 1d8Force damage.Condition: Bleeding
Duration: 2 turns
DC 12 Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
This spell is a variation of: