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Fly (class action)
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This article is about the most common Fly action. For other uses, see Fly (disambiguation).
Fly is a movement action which allows a creature to fly from one position to another. Movement with this action costs half as much as normal movement. This action is commonly used by winged and other flying creatures. It is also accessible to players through spells such as and certain class features.
UIDs
Description
Fly to a target positionProperties
- Cost
Movement Speed (Half cost)
- Details
Range: 18 m / 60 ft
Technical details

Projectile_Fly
Projectile_Fly_Spell
Projectile_Jump_Harpy
Projectile_Jump_Imp
Projectile_Jump_Mephit
Projectile_Jump_Spectator
Projectile_Fly_Dog_Ghost
Projectile_Fly_Bat
Projectile_Jump_Ghoul_Flying
Projectile_Jump_AnimateDead_Ghoul_Flying
Projectile_Jump_Cloaker
Projectile_Jump_GiantEagle
Projectile_Jump_Vampire_Bats
How to learn
Classes:
- Class level 11: Draconic Bloodline
Granted by spells: Fly (bonus action), Githborn: Flying Boots, Grant Flight, and Ride the Wind
Used by creatures: Aelis Siryasius, Air Elemental, Bat, Blue Jay, Cambion, Cazador Szarr, Cloaker, Dame Aylin, Dire Raven, Flying Ghoul, Ghost, Giant Eagle, Gilded Imp, Haarlep, Harpy, Imp, Krank, Lorroakan, Mage Hand, Mephit, Mind-Claw of Tu'narath, Mizora, Moonlight Sliver, Myrmidon, Phantasm, Poltergeist, Raven, Spectator, and Winged Horror
Notes
- This is the action granted by .
- There are many similar Fly actions aside from this one. Refer to Fly (disambiguation) for a list.