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Fly (class action)

Fly is a movement action which allows a creature to fly from one position to another. Movement with this action costs half as much as normal movement. This action is commonly used by winged and other flying creatures. It is also accessible to players through spells such as Grant Flight and certain class features.
Description
Fly to a target position
Properties
- Cost
- Movement Speed (Half cost)
- Details
- Range: 18 m / 60 ft
Technical details
Projectile_FlyProjectile_Fly_SpellProjectile_Jump_HarpyProjectile_Jump_ImpProjectile_Jump_MephitProjectile_Jump_SpectatorProjectile_Fly_Dog_GhostProjectile_Fly_BatProjectile_Jump_Ghoul_FlyingProjectile_Jump_AnimateDead_Ghoul_FlyingProjectile_Jump_CloakerProjectile_Jump_GiantEagleProjectile_Jump_Vampire_Bats
How to learn
- Class level 11: Draconic Bloodline
Granted by spells: Fly (bonus action), Githborn: Flying Boots, Grant Flight, and Ride the Wind
Used by creatures: Aelis Siryasius, Air Elemental, Bat, Blue Jay, Cambion, Cazador Szarr, Cloaker, Dame Aylin, Dire Raven, Flying Ghoul, Ghost, Giant Eagle, Gilded Imp, Haarlep, Harpy, Imp, Krank, Lorroakan, Mage Hand, Mephit, Mind-Claw of Tu'narath, Mizora, Moonlight Sliver, Myrmidon, Phantasm, Poltergeist, Raven, Spectator, and Winged Horror
Notes
- This is the action granted by Flight.
- There are many similar Fly actions aside from this one. Refer to Fly (disambiguation) for a list.