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Spiritual Weapon
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8 hit points and deals an additional 1d8
Force damage.
Spiritual Weapon is a level 2 evocation spell. Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different Weapon Action.
Description
Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Psychic and
Poison damage, and Resistant to all other Damage Types.
Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time.
Properties
- Cost
Bonus action +
Level 2 Spell Slot
- Damage
1d8 + 1 (2~9) + Spellcasting modifier
Force
- Details
Range: 18 m / 60 ft
At higher levels
Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains![HP Icon.png](/w/images/thumb/2/25/HP_Icon.png/25px-HP_Icon.png)
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png)
Variants
How to learn
Classes:
- Class Level 3: Cleric , and War Domain (Domain Spell)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
Notes
- The caster's spellcasting modifier is added to both the damage and attack rolls of the summoned Spiritual Weapon.
- The summoned weapon also gets the caster's proficiency bonus added to its
Attack rolls.
- On the other hand, the weapon action DC of the summoned weapon (used for example by to inflict with ) is fixed to 12 and does not benefit from the caster's spellcasting modifier.
- The greataxe, greatsword, and halberd variants of Spiritual Weapon are functionally identical. The spear and trident variants are also functionally identical.
- Spiritual Weapons cannot make opportunity attacks.
- The incantation for Spiritual Weapon is Ex Textura, Latin for "from the weave".