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Psychic set: Difference between revisions

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|{{Passive|Fury in the Marrow}}
|{{Passive|Fury in the Marrow}}
{{Skill|Intimidation}} +2
{{Skill|Intimidation}} +2
{{SAI|Menacing Attack (Melee)|Menacing Attack|w=40}}: This ability does not consume [[Battle_Master#Level_3|Superiority Dice]]. ({{recharge|turn}})
{{SAI|Menacing Attack (Melee)|Menacing Attack|w=40}}: This ability does not consume [[Battle_Master#Level_3|Superiority Dice]]. ({{recharge|turn}})
|}
|}

Revision as of 15:23, 12 October 2024

The Psychic set is a set of equipment that deals or synergizes with Damage TypesPsychic damage and inflicts Mental Fatigue Mental Fatigue.

Psychic Set
Name Type Effect
Bonespike Helmet Headwear (Non-Armour)
Fury In The Marrow
When you Rage Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Wisdom saving throw or take 2d4Damage TypesPsychic damage. The targets receive half damage on a save.

Intimidation Intimidation +2

Menacing Attack Menacing Attack: This ability does not consume Superiority Dice. ( Recharge: turn)