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King's Knife: Difference between revisions
(More accurate details.) |
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| controller icon = Kings Knife Unfaded.png | | controller icon = Kings Knife Unfaded.png | ||
| icon = Kings Knife Unfaded Icon.png | | icon = Kings Knife Unfaded Icon.png | ||
| uid = | | uid = WPN_Duergar_Sword_KingsKnife | ||
| uuid = 5908898d-5d9e-40de-ab07-3f8fb5f0174c | | uuid = 5908898d-5d9e-40de-ab07-3f8fb5f0174c | ||
| description = '''King's Knife''' is a [[Duergar]] variant of the common [[Longsword]]. It is identical to a [[Longsword]] in all but appearance. | | description = '''King's Knife''' is a [[Duergar]] variant of the common [[Longsword]]. It is identical to a [[Longsword]] in all but appearance. | ||
Line 37: | Line 37: | ||
| where to find y = 411 | | where to find y = 411 | ||
| bugs = | | bugs = | ||
In the game files, the ''root template'' of this sword ( | In the game files, the ''root template'' of this sword (UUID <code>5908898d-5d9e-40de-ab07-3f8fb5f0174c</code>) actually describes a shortsword, which is also used as the basis for the [[Knife of the Undermountain King]]. | ||
In fact, the magical properties of the [[Knife of the Undermountain King]] are also added to this | In fact, the magical properties of the [[Knife of the Undermountain King]] are also added to this root template (via the <code><nowiki><Stats></nowiki></code> tag), meaning that this item should have those properties as well, and will do so if spawned via the console. | ||
However, the | However, the weapon that's actually spawned in-game is not directly based on the ''root template'', but rather on a ''stat entry'' called <code>WPN_KingsKnife</code> which in turn inherits properties from the <code>WPN_Longsword</code> stat entry. This ends up making this item functionally identical to a common longsword. | ||
}} | }} | ||
[[Category:Sources of Slashing damage]] | [[Category:Sources of Slashing damage]] |
Revision as of 23:29, 30 October 2024
King's Knife is a Duergar variant of the common Longsword. It is identical to a Longsword in all but appearance.
Crudely forged with mismatched components, nearly rusted through, and plenty sharp.
Properties
- One-handed damage
- 1d8 (1~8) + Strength modifier Slashing
- Two-handed damage
- 1d10 (1~10) + Strength modifier Slashing
- Details
- Rarity: Common
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 40 gp
-
UID
WPN_Duergar_Sword_KingsKnifeUUID
5908898d-5d9e-40de-ab07-3f8fb5f0174c
Weapon actions
If you have proficiency, equip in main hand to gain:
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
- Lacerate ()
Slash at your target's vital points to make it .
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
Where to find
- Grymforge X: -643 Y: 411: Dropped by Stone Guard Orgarth.
Bugs
In the game files, the root template of this sword (UUID 5908898d-5d9e-40de-ab07-3f8fb5f0174c
) actually describes a shortsword, which is also used as the basis for the Knife of the Undermountain King.
In fact, the magical properties of the Knife of the Undermountain King are also added to this root template (via the <Stats>
tag), meaning that this item should have those properties as well, and will do so if spawned via the console.
However, the weapon that's actually spawned in-game is not directly based on the root template, but rather on a stat entry called WPN_KingsKnife
which in turn inherits properties from the WPN_Longsword
stat entry. This ends up making this item functionally identical to a common longsword.