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Orgarth

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Stone Guard Orgarth and MorghalMorghal guard the entrance to Grymforge in Act One.

Deep gnomes, mostly. Easy to feed, fat thumbs for digging.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Orgarth and MorghalMorghal greet the party when they arrive at Grymforge the first time. Morghal demands money from the party as a fee, as NereNere still has not paid the duergar of Clan Flameshade. The party can refuse to pay without consequence.

Orgarth is loyal to Clan Flameshade. Should the party conspire with BrithvarBrithvar against Nere, he joins them against the drow and duergar cultists.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Immediately gain an extra Action to use this turn.

Damage: 5~12
1d8 + 4SlashingSlashing
Make a melee attack with your equipped weapon.
LacerateLacerate (Action)   –  King's Knife
Damage: 5~12
1d8 + 4SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Damage: 5~12 + modifiers
Possibly FrightenFrighten your target. They'll have DisadvantageDisadvantage on Ability CheckAbility Checks and Attack RollAttack Rolls and be unable to move.
Pommel StrikePommel Strike (Bonus Action)   –  King's Knife
Damage: 1~4
Make a non-lethal attack against an enemy and possibly DazeDaze them.
Rush AttackRush Attack (Action)   –  King's Knife
Damage: 5~8
1d4 + 4PiercingPiercing
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.
ThrowThrow (Action)   –  Javelin
Damage: 5~10
1d6 + 4PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

ThrowThrow (Action)   –  Smokepowder Bomb
Damage
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Tactician only[edit section | visual editor]

ShoveShove (Bonus Action)

Try to push your target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.

The shove distance depends on your Strength and the target's weight.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]