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King's Knife: Difference between revisions

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(Undo revision 241868 by Caiwyn (talk) and add more accurate details.)
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| controller icon = Kings Knife Unfaded.png
| controller icon = Kings Knife Unfaded.png
| icon = Kings Knife Unfaded Icon.png
| icon = Kings Knife Unfaded Icon.png
| uid = WPN_KingsKnife
| uid = WPN_Duergar_Sword_KingsKnife
| uuid = 5908898d-5d9e-40de-ab07-3f8fb5f0174c
| uuid = 5908898d-5d9e-40de-ab07-3f8fb5f0174c
| description = '''King's Knife''' is a [[Duergar]] variant of the common [[Longsword]]. It is identical to a [[Longsword]] in all but appearance.
| description = '''King's Knife''' is a [[Duergar]] variant of the common [[Longsword]]. It is identical to a [[Longsword]] in all but appearance.
Line 32: Line 32:
| special =
| special =
| weapon actions = Pommel Strike, Lacerate, Rush Attack
| weapon actions = Pommel Strike, Lacerate, Rush Attack
| where to find = Dropped by [[Orgarth|Stone Guard Orgarth]].
| where to find = Dropped by [[Orgarth|Stone Guard Orgarth]]
| where to find location = Grymforge
| where to find location = Grymforge
| where to find x = -643
| where to find x = -643
| where to find y = 411
| where to find y = 411
| bugs =
| bugs =
In the game files, the ''root template'' of this sword (corresponding to the UUID, <code>5908898d-5d9e-40de-ab07-3f8fb5f0174c</code>) actually describes a shortsword, which is also used as the basis for the [[Knife of the Undermountain King]].
In the game files, the ''root template'' of this sword (UUID <code>5908898d-5d9e-40de-ab07-3f8fb5f0174c</code>) actually describes a shortsword, which is also used as the basis for the [[Knife of the Undermountain King]].


In fact, the magical properties of the [[Knife of the Undermountain King]] are also added to this King's Knife root template (via the <code><nowiki><Stats></nowiki></code> tag), meaning that this item should have those properties as well.
In fact, the magical properties of the [[Knife of the Undermountain King]] are also added to this root template (via the <code><nowiki><Stats></nowiki></code> tag), meaning that this item should have those properties as well, and will do so if spawned via the console.


However, the actual weapon entry for the King's Knife (corresponding to the UID, <code>WPN_KingsKnife</code>) also inherits properties from the regular longsword weapon entry (UID <code>WPN_Longsword</code>), which ends up making this item functionally identical to a common longsword instead.
However, the weapon that's actually spawned in-game is not directly based on the ''root template'', but rather on a ''stat entry'' called <code>WPN_KingsKnife</code> which in turn inherits properties from the <code>WPN_Longsword</code> stat entry. This ends up making this item functionally identical to a common longsword.
}}
}}
[[Category:Sources of Slashing damage]]
[[Category:Sources of Slashing damage]]

Latest revision as of 12:12, 19 November 2024

King's Knife image

King's Knife is a Duergar variant of the common Longsword. It is identical to a Longsword in all but appearance.

Description Icon.png

Crudely forged with mismatched components, nearly rusted through, and plenty sharp.

Properties

One-handed damage
Two-handed damage
D10 Slashing.png 1d10 (1~10) + Strength modifier Damage TypesSlashing
Details
Longswords Longswords
Rarity: Common
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.35 kg / 2.7 lb
Price: 40 gp
UID WPN_Duergar_Sword_KingsKnife
UUID 5908898d-5d9e-40de-ab07-3f8fb5f0174c

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Pommel Strike Pommel Strike ()

Make a non-lethal attack against an enemy and possibly Daze Daze them.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Where to find

Bugs

In the game files, the root template of this sword (UUID 5908898d-5d9e-40de-ab07-3f8fb5f0174c) actually describes a shortsword, which is also used as the basis for the Knife of the Undermountain King.

In fact, the magical properties of the Knife of the Undermountain King are also added to this root template (via the <Stats> tag), meaning that this item should have those properties as well, and will do so if spawned via the console.

However, the weapon that's actually spawned in-game is not directly based on the root template, but rather on a stat entry called WPN_KingsKnife which in turn inherits properties from the WPN_Longsword stat entry. This ends up making this item functionally identical to a common longsword.