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Slam (Brewer Zombie, tactician): Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{See also|Slam (disambiguation)}} {{ActionPage | name = Slam | summary = '''Slam''' is a class action that allows the creature to hit a target and deal extra necrotic damage and possibly prone the target. | description = Hit a target with your bare fists. | image = Slam.webp | controller icon = Slam Icon.webp | icon = Slam Unfaded Icon.webp | cost = action | damage = 1d8 | damage type = Bludgeoning | damage modifier = Strength | extra damage = 2d8 | extra damage type =...") |
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Revision as of 07:59, 17 December 2024
See also: Slam (disambiguation)
Slam is a class action that allows the creature to hit a target and deal extra necrotic damage and possibly prone the target.
Description
Hit a target with your bare fists.
Properties
- Cost:
- Action
- Damage:
- 1d8 (1~8) + Strength modifier Bludgeoning
- + 2d8 (2~16) Necrotic
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Blighted Actor, Blighted Barman, Blighted Patron, and Blighted Troubador