Ad placeholder

Camp Supplies: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Updated deprecated {{Action}} template to {{r}})
(Added the list of supplies that can be also used for healing)
Line 6: Line 6:
* At least 40 camp supplies (80 for tactician difficulty''')''' worth of food and/or drinks need to be consumed in order to take a [[Long Rest]]. More supplies can be used at once during a [[Long Rest]] but it does not give any additional benefit. If the supplies requirement is not reached, instead of a [[Long Rest]], the party takes a Partial Rest and regains only half of their spell slots and HP back while also not gaining any [[Short Rest]]s.
* At least 40 camp supplies (80 for tactician difficulty''')''' worth of food and/or drinks need to be consumed in order to take a [[Long Rest]]. More supplies can be used at once during a [[Long Rest]] but it does not give any additional benefit. If the supplies requirement is not reached, instead of a [[Long Rest]], the party takes a Partial Rest and regains only half of their spell slots and HP back while also not gaining any [[Short Rest]]s.
* [[Alcohol|Alcoholic]] beverages can also be drunk with a {{r|bonus}}, granting {{Cond|Alcohol}} condition to the character.
* [[Alcohol|Alcoholic]] beverages can also be drunk with a {{r|bonus}}, granting {{Cond|Alcohol}} condition to the character.
 
* {{RarityItem|Salami}} can be also used as a melee weapon.
* The following supplies can be used for healing as a free action:
** {{RarityItem|Milk bowl}} ({{DamageText|1d4|Healing}})
** {{RarityItem|Red Apple}} ({{DamageText|1d4|Healing}})
** {{RarityItem|Spoiled Treacle Tart}} ({{DamageText|1d4|Healing}})
** {{RarityItem|Suspicious Meat}} ({{DamageText|4d4|Healing}})
** {{RarityItem|Treacle Tart}} ({{DamageText|1d4|Healing}})
** Only for Dark Urge: roasted dwarf meat ({{DamageText|4d4|Healing}})
== Related Achievements ==
== Related Achievements ==



Revision as of 22:55, 18 January 2025

Camp Supplies are Consumables such as Food and Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.

Camp Supplies

  • Every Food or Drink has an inherent Camp Supplies value ranging from 1 to 80.
  • At least 40 camp supplies (80 for tactician difficulty) worth of food and/or drinks need to be consumed in order to take a Long Rest. More supplies can be used at once during a Long Rest but it does not give any additional benefit. If the supplies requirement is not reached, instead of a Long Rest, the party takes a Partial Rest and regains only half of their spell slots and HP back while also not gaining any Short Rests.
  • Alcoholic beverages can also be drunk with a Bonus action, granting Alcohol Alcohol condition to the character.
  • Salami can be also used as a melee weapon.
  • The following supplies can be used for healing as a free action:

Related Achievements

A-Bedrolls and Breakfast.jpg
Bedrolls and Breakfast
Take four full Long Rests in a single playthrough - adventuring's tiring work.


A-Bottoms Up.jpg
Bottoms Up
Long Rest using only alcohol - a time-honoured dwarven tradition.


A-Punch Drunk.jpg
Punch Drunk
Defeat twenty opponents while a party character is drunk in a single playthough - down them.


List of Camp Supplies

20+ Supply

15+ Supply

10+ Supply

5+ Supply

1+ Supply

Alcohol

Weapons

Salami ( 6 )

List of Camp Supplies by cost efficiency