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Produce Flame: Difference between revisions

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{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Produce Flame
| name = Produce Flame
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| level = cantrip
| level = cantrip
| school = Conjuration
| school = Conjuration
| classes = Druid, Asmodeus Tiefling
| ritual =
| classes = Druid
| class learns at level 1 = Druid
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
| summary = It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
| description = A [[Produce Flame (Condition)|flickering flame]] appears in your hand. It sheds bright light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} damage when thrown.
| description = A [[Produce Flame (Condition)|flickering flame]] appears in your hand. It sheds bright light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} damage when thrown.
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Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
| action type = action
| action type = action
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = self
| range = self
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Produce Flame
| condition = Produce Flame
| condition duration = 100
| condition duration = Until Long Rest
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
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| area turn end damage =
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| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| higher levels =
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of:
When a caster reaches Level 5, the damage inflicted by the flame increases by another {{DamageText|1d8|Fire}}, to a total of:


{{DamageInfo|2d8|Fire}}
{{DamageInfo|2d8|Fire}}
| notes = * Asmodeus [[Tiefling]]s also gain access to Mage Hand.
| video =
}}
}}

Revision as of 06:05, 15 August 2023

Template:Up to date

Produce Flame Icon.png

Produce Flame is a cantrip (Conjuration). It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.

Description

A flickering flame appears in your hand. It sheds bright light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.

Properties

Details
 Range: Self

At higher levels

When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8Damage TypesFire, to a total of:

D8 Fire.png 2d8 (2~16) Damage TypesFire

Condition: Produce Flame

Produce Flame Produce Flame

Duration: Until Long rest

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.

How to learn

Classes:

Notes

  • Asmodeus Tieflings also gain access to Mage Hand.