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Produce Flame: Difference between revisions
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{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Produce Flame | | name = Produce Flame | ||
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| level = cantrip | | level = cantrip | ||
| school = Conjuration | | school = Conjuration | ||
| classes = Druid | | ritual = | ||
| classes = Druid | |||
| class learns at level 1 = Druid | |||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies. | | summary = It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies. | ||
| description = A [[Produce Flame (Condition)|flickering flame]] appears in your hand. It sheds bright light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} damage when thrown. | | description = A [[Produce Flame (Condition)|flickering flame]] appears in your hand. It sheds bright light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} damage when thrown. | ||
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Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action. | Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action. | ||
| action type = action | | action type = action | ||
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| range = self | | range = self | ||
| range m = | |||
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| condition = Produce Flame | | condition = Produce Flame | ||
| condition duration = | | condition duration = Until Long Rest | ||
| condition save = | |||
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| area condition = | |||
| area condition 2 = | |||
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| higher levels = | | higher levels = | ||
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of: | When a caster reaches Level 5, the damage inflicted by the flame increases by another {{DamageText|1d8|Fire}}, to a total of: | ||
{{DamageInfo|2d8|Fire}} | {{DamageInfo|2d8|Fire}} | ||
| notes = * Asmodeus [[Tiefling]]s also gain access to Mage Hand. | |||
| video = | |||
}} | }} |
Revision as of 06:05, 15 August 2023
Produce Flame is a cantrip (Conjuration). It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
Description
A flickering flame appears in your hand. It sheds bright light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown.
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
Properties
- Details
- Range: Self
At higher levels
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8Fire, to a total of:
2d8 (2~16) Fire
Condition: Produce Flame
Duration: Until Long rest
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
How to learn
Classes:
- Class Level 1: Druid
Notes
- Asmodeus Tieflings also gain access to Mage Hand.