Light Domain: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
Line 9: Line 9:
=== <b>Level 1</b> ===
=== <b>Level 1</b> ===
----
----
* [[File:Warding Flare Icon.png|frameless|upright=0.1]] Warding Flare: Shield yourself with divine light. Use your reaction to impose [[Disadvantage]] on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded is immune to this effect.
* [[File:Warding Flare Icon.png|frameless|upright=0.1]] Warding Flare: Shield yourself with divine light. Use your reaction to impose [[Disadvantage]] on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Condition#Blinded|Blinded]] is immune to this effect.


* Domain Spells: You gain spells from your domain. They are [[Spell#Known Spells|Always Prepared]].
* Domain Spells: You gain spells from your domain. They are [[Spell#Known Spells|Always Prepared]].

Revision as of 10:51, 17 March 2022

Main Page > Character Creation > Playable Classes > Cleric > Subclass > Light Domain


"The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead."
Light Domain Icon.png
Light Domain is one of the Subclass of Cleric. These Clerics are more specialized in preserving life, their healing spells are more potent.

Subclass Features

Level 1


  • Warding Flare Icon.png Warding Flare: Shield yourself with divine light. Use your reaction to impose Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded is immune to this effect.

Level 2


Level 3