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Fist of Four Thunders: Difference between revisions
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| summary = '''{{PAGENAME}}''' is an {{action}} that allows the {{class|Monk}} of the subclass {{SmIconLink|Four Elements Icon.png|Way of the Four Elements}} to push creatures and objects away. It is the Monk equivalent of [[Thunderwave]]. | | summary = '''{{PAGENAME}}''' is an {{action}} that allows the {{class|Monk}} of the subclass {{SmIconLink|Four Elements Icon.png|Way of the Four Elements}} to push creatures and objects away. It is the Monk equivalent of [[Thunderwave]]. | ||
| cost = action, ki:2 | | cost = action, ki:2 | ||
| damage = | | damage = amount: 2d8, type:Thunder | ||
| aoe = {{AOE|cube|m=5|ft=17}} | | aoe = {{AOE|cube|m=5|ft=17}} | ||
| save = CON,Targets still take half damage. | | save = CON,Targets still take half damage. |
Revision as of 09:08, 25 August 2023
Fist of Four Thunders is an Action that allows the of the subclass to push creatures and objects away. It is the Monk equivalent of Thunderwave.
Description
Release a wave of thunderous force that pushes away all creatures and objects.
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 2d8 (2~16) Thunder
- Details:
- AoE: {{{aoe m}}} m / {{{aoe ft}}} ft (UNKNOWN SHAPE)
- CON,Targets still take half damage. Save
How to learn
(Information not yet added.)
Notes
When creatures succeeds in saving, they will not be pushed back, but will still take half the damage.