Ad placeholder

Melf's Acid Arrow: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Tags: Mobile edit Mobile web edit
Line 61: Line 61:
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =  
| variants =  
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically.
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 3 learn this spell automatically.
*Can be cast with {{SmallIcon|Corellons Grace Icon.png}} [[Melf's First Staff]] once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier.
*Can be cast with {{SmallIcon|Corellons Grace Icon.png}} [[Melf's First Staff]] once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier.
| video = Melf's Acid Arrow Visuals.mp4
| video = Melf's Acid Arrow Visuals.mp4

Revision as of 23:37, 19 September 2023

Template:Up to date

Melf's Acid Arrow Icon.png

Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.

Description

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Properties

Damage
D4 Acid.png 4d4 (4~16) Damage TypesAcid
+
D4 Acid.png 2d4 (2~8) Damage TypesAcid
Details
 Range: 18 m / 60 ft

At higher levels

Upcast: Casting this spell at a higher level deals an extra 2d4Damage TypesAcid damage (1d4Damage TypesAcid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.

How to learn

Classes:

Notes

  • Circle of the Land Circle of the Lands who choose the Swamp Land at level 3 learn this spell automatically.
  • Can be cast with Melf's First Staff once per Long Rest. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses Charisma as its casting modifier for a character without a spellcasting ability modifier.

Visuals

External Links