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Sickle (Redcap): Difference between revisions
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(Special version of Sickle used by Redcaps that is substantially different from the basic Sickle. Page created from a copy of Sickle.) |
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== Notes == | == Notes == | ||
* This Sickle has {{InfoBlob|2d4}} damage dice, compared to the 1d4 of a normal [[Sickle]]. | * This Sickle has {{InfoBlob|2d4}} damage dice, compared to the {{InfoBlob|1d4}} of a normal [[Sickle]]. | ||
* Because of the second damage damage die, the {{SimpleWeaponsProf|Simple Weapon}} type, and being able to get it fairly early in Act 1, it makes a decent weapon for {{class|Monk}} comparable to the various unarmed attack gloves that become available in Act 2. | * Because of the second damage damage die, the {{SimpleWeaponsProf|Simple Weapon}} type, and being able to get it fairly early in Act 1, it makes a decent weapon for {{class|Monk}} comparable to the various unarmed attack gloves that become available in Act 2. |
Revision as of 23:52, 25 September 2023
Sickle (Redcap) is a mundane, nonmagical variant of the Sickles family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.
A farming tool with a wicked edge, spilling blood and grain with equal ease.
Properties
- Damage
- 2d4 (2~8) + Strength modifier Slashing
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 10 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
Where to find
- * Dropped by Redcaps when using Command: Drop.
Notes
- This Sickle has 2d4 damage dice, compared to the 1d4 of a normal Sickle.
- Because of the second damage damage die, the Simple weapons type, and being able to get it fairly early in Act 1, it makes a decent weapon for comparable to the various unarmed attack gloves that become available in Act 2.