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Sickle (Redcap)
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Sickle (Redcap) is a mundane, nonmagical variant of the Sickles family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.
Properties
- Damage
2d4 (2~8) + Strength modifier Slashing
- Details
- Sickles
- Rarity: Common
- Enchantment: None
- One-Handed
- Light
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 0.9 kg (1.8 lb)
- Price: 10 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
- Slash at your target's vital points to make it Bleed. ( Recharge: Short rest.)
Where to find
- Carried by Redcaps
Notes[edit section | visual editor]
- The Redcaps drop this sickle, if using Command: Drop or if been disarmed.
- This Sickle has 2d4 damage dice, compared to the 1d4 of a normal Sickle.
- Because of the second d4 damage die, the Simple weapons type, and being able to get it fairly early in Act 1, it makes a decent weapon for Monk comparable to the various unarmed attack gloves that become available in Act 2.
- Note: Using this as a Monk Weapon will NOT increase the damage die. It will remain at 2D4.















