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Sickle (Redcap)
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Sickle (Redcap) is a mundane, nonmagical variant of the Sickles family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.
Properties
- Damage
2d4 (2~8) + Strength modifier Slashing
- Details
- Sickles
- Rarity: Common
- Enchantment: None
- One-Handed
- Light
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 0.9 kg (1.8 lb)
- Price: 10 gp
-
Stats
WPN_Redcap_Sickle
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
- Slash at your target's vital points to make it Bleed. ( Recharge: Short rest.)
Where to find
- Carried by Redcaps
Bugs
- This special variant of the sickle, dealing 2d4 damage rather than the regular 1d4, is not dropped as loot when a redcap is killed, since it's not meant to be available to players. However, it can be obtained by using Command: Drop or a disarming attack of some kind. Having extra damage, being a simple weapon, and being obtainable early in Act 1, makes this a decent early weapon for monks.















