Coldbrim Hat: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(→‎Notes: Typo, "charters" instead of "characters")
Tags: Mobile edit Mobile web edit
mNo edit summary
Line 14: Line 14:
| price = 90
| price = 90
| special =  
| special =  
* '''Coldbrim Chill''': Once per turn, any condition inflicted on a target also applies 2 turns of {{SmIconLink|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}.
* '''Coldbrim Chill''': Once per turn, any condition inflicted on a target also applies 2 turns of {{Cond|Encrusted with Frost}}.
| where to find =
| where to find =
* Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers inside the [[Moonrise Towers, First Floor|First Floor]] of [[Moonrise Towers]].
* Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers inside the [[Moonrise Towers, First Floor|First Floor]] of [[Moonrise Towers]].

Revision as of 10:04, 11 October 2023

Coldbrim Hat image

Coldbrim Hat is an uncommon Hat that, once per turn, causes a condition the wearer inflicts to also inflict 2 turns of Encrusted with Frost.

Description Icon.png
Upturning the hat and gazing into it, you get this slightly vertiginous feeling, as if you were looking into a cold, abandoned well with no discernible end.

Properties

  • Helmets Helmets
  • Rarity: Uncommon
  •  Weight: 0.5 kg / 1 lb
  • Price: 90 gp

Special

The wearer of this item gains:

  • Coldbrim Chill: Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost Encrusted with Frost.

Where to find

Notes

  • The wording of the description might be slightly confusing. Specifically, the fact that the Encrusted with Frost condition only applies once throughout the turn, meaning that if there's an AoE effect like Hypnotic Pattern then it will only apply to the first character hit and only once that turn, not all characters.

Conditions

Encrusted with Frost Encrusted with Frost

Duration: 2 turns

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Gallery