Sunbeam: Difference between revisions

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| race learns at level 1 =
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| summary = This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. It can then be recast on subsequent turns without expending a Spell Slot.
| summary = This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot.
| description = A beam of brilliant light sears and {{Cond|Blinded|Blinds}} all creatures in its path.
| description = A beam of brilliant light sears and {{Cond|Blinded|Blinds}} all creatures in its path.


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| condition duration = 10
| condition duration = 10
| condition save = Constitution
| condition save = Constitution
| condition 2 = Sunbeam
| condition 2 duration = 10
| condition 2 save =
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Revision as of 03:07, 12 October 2023

Template:Up to date

Sunbeam.webp

Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use Recast Sunbeam Recast Sunbeam on subsequent turns without expending a Spell Slot.

Description

A beam of brilliant light sears and Blinds Blinds all creatures in its path.

Duration: 10 turns

For the duration of the spell, Sunbeam can be recast using an Action, but without expending a Spell Slot.

Properties

Damage
D8 Radiant.png 6d8 (6~48) Damage TypesRadiant damage (Constitution save to halve)
Details
 Range: Self
AoE: 18 m / 60 ft (Line)
Concentration Concentration

At higher levels

Upcast: This spell cannot be cast at a higher level.

Condition: Blinded

Blinded Blinded

Duration: 10 turns

Constitution saving throw

How to learn

Classes:

Notes

  • Granted by The Blood of Lathander. Recharge: Long rest
  • This spell creates a beam of light from the caster out to a distance of 18 m / 60 ft. The beam is 2.5 m / 8 ft wide.

Visuals

External Links