Resistances: Difference between revisions
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There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | ||
* Exploiting any specific '''Vulnerability''' (typically {{DamageText| |Force}} damage) | * Exploiting any specific '''Vulnerability''' (typically {{DamageText| |Force}} or {{DamageText| |Acid}} damage) | ||
* Attacking with a [[Maul]] using [[Great Weapon Master: All-In]] to deal high {{DamageText| |Bludgeoning}} damage | * Attacking with a [[Maul]] using [[Great Weapon Master: All-In]] to deal high {{DamageText| |Bludgeoning}} damage | ||
* Using the [[Shatter]] spell or another source of high {{DamageText| |Thunder}} damage | * Using the [[Shatter]] spell or another source of high {{DamageText| |Thunder}} damage | ||
* Igniting [[Smokepowder Barrel]]s or other explosives | * Igniting [[Smokepowder Barrel]]s or other explosives |
Revision as of 02:38, 3 February 2023
Damage Types
There are 13 different types of damage in Baldur's Gate 3. They are:
Bludgeoning |
Piercing |
Slashing |
Cold |
Fire |
Acid |
Lightning |
Force |
Poison |
Thunder |
Radiant |
Necrotic |
- | Psychic |
- |
Damage Vulnerability, Resistance and Immunity
Vulnerability, Resistance, and Immunity are properties that modify how much damage a target takes from specific types of damage.
Vulnerability
Vulnerability means the total damage taken from a type of damage is doubled.
Resistance
Resistance means the total damage taken from a type of damage is halved.
Immunity
Immunity means the total damage taken from a type of damage is reduced to 0.
Toughness
Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
- Lesser Toughness: This material is rather strong. Only a hit that deals at least 10 damage can damage it.
- Medium Toughness: This material is very strong. Only a hit that deals at least 22 damage can damage it.
- Heavy Toughness: (not yet implemented in Early Access)
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.
There are several ways to beat the Toughness threshold of an object. Here are some common methods:
- Exploiting any specific Vulnerability (typically Force or Acid damage)
- Attacking with a Maul using Great Weapon Master: All-In to deal high Bludgeoning damage
- Using the Shatter spell or another source of high Thunder damage
- Igniting Smokepowder Barrels or other explosives