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Command: Approach: Difference between revisions

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'''Command (Approach)''' is a variant of the [[Spell#Level 1 Spells|Level 1]] Enchantment Spell, [[Command]]. This spell allows spellcasters to order their target to temporarily approach and do nothing else.
'''Command (Approach)''' is a variant of the [[Spells#Level 1 Spells|Level 1]] Enchantment Spell, [[Command]]. This spell allows spellcasters to order their target to temporarily approach and do nothing else.


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]

Revision as of 22:59, 4 February 2023

Command (Approach) is a variant of the Level 1 Enchantment Spell, Command. This spell allows spellcasters to order their target to temporarily approach and do nothing else.

"Command a creature to move toward you on its turn and do nothing else."


Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Command: Approach
Duration 1 turn
Class Bard, Cleric, Paladin

Description

Command a creature to move toward you on its turn and do nothing else.

Properties

File:Actions Icon.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot

Available to level 1 Bard, Cleric and level 2 Paladin.

  • Range: Range Icon 2.png 18m / 60ft
  • Saving Throw: Save Throw Icons.png Wisdom

At Higher Levels

When the spell is cast at 2nd Level or higher, you can target an additional creature for each spell slot level above 1st. The creatures must be within 9m / 30ft of each other.