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Create Water: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Create Water
| name = Create Water
| image = Create Water Icon.png
| image = Create Water.webp
| level = 1
| level = 1
| school = Transmutation
| school = Transmutation
| classes = Cleric, Druid
| summary = This spell is a variant of {{SAI|Create or Destroy Water}} that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become {{Cond|Wet}}.
| learns at level 1 = Cleric, Druid
| description = Call forth rain. It extinguishes exposed flames and forms a {{Area|Water (surface)}} surface.
| summary = This spell is a variant of [[Create or Destroy Water]] that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is casted will become soaked in water.
| cost = action, spell1
| description = Call forth rain. It extinguishes exposed flames and forms a [[Water Surface|water surface]].
| action type = action
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
| aoe = radius
| aoe = radius
| aoe m = 6
| aoe m = 4
| aoe ft = 15
| aoe ft = 13
| condition = Wet
| condition = Wet
| condition duration = 3
| condition duration = 3
| area category = surface
| variant of = Create or Destroy Water
| area shape = Radius
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| area range m = 2
| notes = * The incantations for Create Water are '''Pluo''' ("Rain") and '''Aqua pura''' ("Pure water").
| area range ft = 5
* A hidden character that is out-of-combat can cast this spell on in-combat characters without using an action. While casting the spell will unhide you and likely force you into combat, the character who Created this water will still have an action to use in the first turn of combat, as though they hadn't cast a spell.
| higher levels = When the spell is cast a 2nd Level or higher, the area that you can create water increases by 2m / 5ft for each spell slots level above 1st.
}}
}}
== External Links ==
* {{FRWiki|Create water|long}}

Latest revision as of 18:44, 22 September 2024

Create Water.webp

Create Water is a level 1 transmutation spell. This spell is a variant of Create or Destroy Water Create or Destroy Water that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become Wet Wet.

Description

Call forth rain. It extinguishes exposed flames and forms a Water Water surface.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: 9 m / 30 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Upcast: When the spell is cast a 2nd Level or higher, the area that you can create water increases by 2m / 5ft for each Spell Slot Level above 1st.

Condition: Wet

Wet Wet

Duration: 3 turns

How to learn

This spell is a variation of:
Create or Destroy Water Create or Destroy Water

Notes

  • The incantations for Create Water are Pluo ("Rain") and Aqua pura ("Pure water").
  • A hidden character that is out-of-combat can cast this spell on in-combat characters without using an action. While casting the spell will unhide you and likely force you into combat, the character who Created this water will still have an action to use in the first turn of combat, as though they hadn't cast a spell.

External Links[edit | edit source]