Skeleton (Animate Dead): Difference between revisions

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{{up to date|2023-11-10}}
{{hatnote|For the non-playable Race and enemy see [[Skeleton]].}}
 
{{PageSeo
{{PageSeo
|description = Skeletons are a type of Undead creature found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They carry short bows that deal extra {{DamageType|Necrotic}} damage.
|description = Skeletons are a type of Undead creature found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They carry short bows that deal extra Necrotic damage.
|image = Skeleton.jpg
|image = Skeleton.jpg
}}
{{Infobox creature
| name = Skeleton
| image = Skeleton Model.png
| race = [[Skeleton]]
| size = Medium
| type = [[Undead]]
| ac = 11
| e hp = 9
| hp = 19
| movement m = 9
| weight kg = 20
| level = 3
| str = 10
| dex = 16
| con = 8
| int = 6
| wis = 8
| cha = 5
| e str save prof = y
| e dex save prof = y
| e con save prof = y
| e int save prof = y
| e wis save prof = y
| e cha save prof = y
| resistances = Bludgeoning vulnerability, Poison immunity
| passives = Opportunity Attack, Permanently Armed
}}
}}


{{CharacterInfo
'''Skeletons''' are a type of [[Undead]] creature found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They carry short bows that deal extra {{damage colour|Necrotic}} damage.
|name=Skeleton
|image=[[File:Skeleton Model.png|250px]]
|level=3
|STR=10
|DEX=16
|CON=8
|INT=6
|WIS=8
|CHA=5
|race=Skeleton
|type=Undead
|HP=19
|AC=11
|speed=10m / 30ft
|size=Medium
|weight=20kg / 40lbs
|proficiency=2
|initiative=+3
|location=
|passive={{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}
|bludgeoning=Vulnerable
|poison=Immune}}


'''Skeletons''' are a type of [[Undead]] creature found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They carry short bows that deal extra {{DamageType|Necrotic}} damage.
== About ==


== About Skeletons ==
Skeletons can be created through the spell {{SAI|Animate Dead}}, a level three spell available to level 5 [[Cleric]]s, [[Wizard]]s, [[Pact of the Tome]] [[Warlock]]s and [[Circle of the Spores]] [[Druid]]s. The spell is also available to level 9 [[Oathbreaker]] [[Paladin]]s. The spell can also be cast with a common [[Scroll of Animate Dead]].


Skeletons can be created through the spell {{SAI|Animate Dead}}, a level three spell available to level 5 [[Cleric]]s, [[Wizard]]s, and [[Circle of the Spores]] [[Druid]]s. The spell is also available to level 9 [[Oathbreaker]] [[Paladin]]s
==Attacks and abilities==
 
{{Feature box|Ranged Attack|item=Makeshift Bow}}
==Attacks and Abilities==
 
{{Feature box
|name=Ranged Attack
|*Makes a ranged attack with his weapon, dealing {{DamageText|1d6+3|Piercing}} damage and {{DamageText|1d10|Necrotic}} damage.
}}


{{NavCreatures}}
{{Creatures}}
[[Category:Undead]]
[[Category:Skeletons]]

Latest revision as of 00:04, 26 June 2024

For the non-playable Race and enemy see Skeleton.

Skeletons are a type of Undead creature found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They carry short bows that deal extra Necrotic damage.

About[edit | edit source]

Skeletons can be created through the spell Animate Dead Animate Dead, a level three spell available to level 5 Clerics, Wizards, Pact of the Tome Warlocks and Circle of the Spores Druids. The spell is also available to level 9 Oathbreaker Paladins. The spell can also be cast with a common Scroll of Animate Dead.

Attacks and abilities[edit | edit source]

Ranged Attack Ranged Attack ()   –  Makeshift Bow
Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft