Circle of the Spores
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Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes.
Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes.
Circle of the Spores is one of the Subclasses of Druid. These druids use fungal growth and decay to inflict Necrotic damage through spells, as well as to raise corpses through fungal infestation to fight at their side.
Subclass Features[edit | edit source]
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2[edit | edit source]
Bone Chill: Gain an additional Cantrip.
Halo of Spores[edit | edit source]
- Unleash a cloud of necrotic spores upon a target that deal 1d4
Necrotic damage.
- This uses your
Reaction, so other reactions won't trigger this turn.
Symbiotic Entity[edit | edit source]
- Gain 4 Temporary Hit Points
hit points per
Druid level, and your weapon and unarmed attacks deal an additional 1d6
Necrotic damage while you have them.
- Casting
Halo of Spores deals double the damage.
- Ends when you lose the
temporary hit points.
Level 3[edit | edit source]
- 2nd Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
Level 5[edit | edit source]
- 3rd Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
Level 6[edit | edit source]
Halo of Spores: Increase the damage of Halo of Spores to 1d6
Necrotic.
Fungal Infestation[edit | edit source]
- Target a Beast or Humanoid corpse and raise a Zombie until next Long Rest. Counts as a Reaction.
Fungal Infestation Charges: 4 (The number of times you can use Fungal Infestation. Replenished by Long Rest).
Level 7[edit | edit source]
- 4th Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
Level 9[edit | edit source]
- 5th Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
Level 10[edit | edit source]
Halo of Spores: Increase the damage of Halo of Spores to 1d8
Necrotic.
Spreading Spores[edit | edit source]
- Requires Symbiotic Entity to be active. Create a cloud within
9 m / 30 ft that deals 2d8
Necrotic damage per turn to all enemies in the cloud. Lasts 10 turns or until Symbiotic Entity deactivates.
External links[edit | edit source]
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