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{{SpellPage | |||
| name = Hex (Dexterity) | |||
[[ | | image = Hex Dexterity.webp | ||
| level = 1 | |||
| school = Enchantment | |||
| | | ritual = | ||
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks. | |||
| description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Dexterity]] [[Ability Check|Checks]]. | |||
| cost = bonus, spell1 | |||
| | | attack roll = | ||
| | | damage = 1d6 | ||
| | | damage modifier = | ||
| | | damage type = Necrotic | ||
| | | damage con = yes | ||
| | | damage per = | ||
| extra damage = | |||
| extra damage modifier = | |||
== | | extra damage type = | ||
| extra damage per = | |||
| concentration = yes | |||
| range = ranged | |||
== | | range m = | ||
| range ft = 60 | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Hexed: Dexterity | |||
| condition duration = Until Long Rest | |||
| condition save = | |||
| area = | |||
| | | area category = | ||
| | | area shape = | ||
| | | area range m = | ||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| variant of = Hex | |||
| higher levels = | |||
| notes = | |||
| video = | |||
}} |
Latest revision as of 22:24, 5 June 2024
Hex (Dexterity) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.
Description
Deal an additional 1d6Necrotic damage when you attack the target and impart Disadvantage on Dexterity Checks.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Damage
- 1d6 (1~6) Necrotic (conditional)
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hexed: Dexterity
Duration: Until Long rest
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Dexterity Checks.
How to learn
This spell is a variation of: