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| summary = '''Turn the Unholy''' is a class action available to [[Oath of Devotion]] Paladins. This ability allows these Paladins to make Undead and Fiends<sup>([[#Notes|see notes]])</sup> flee from them. | |||
| summary = '''Turn the Unholy''' is | | description = {{Cond|Turned|Turn}} nearby undead and fiends. They are forced to flee and cannot come close to you. | ||
| description = | | warning = {{Prereq|The condition ends upon taking damage.}} | ||
| image = Turn the Unholy.webp | |||
{{ | | cost = action, chaoat | ||
| image = Turn the Unholy | |||
| cost = chaoat | |||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
Line 15: | Line 13: | ||
| condition duration = 3 | | condition duration = 3 | ||
| condition save = WIS | | condition save = WIS | ||
| range = | | condition dc = caster | ||
| range = self | |||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| aoe = | | aoe = radius | ||
| aoe m = | | aoe m = 9 | ||
| aoe ft = | | aoe ft = 30 | ||
| save = | | save = WIS | ||
| save dc = caster | |||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
| class learns at level 3 = Oath of Devotion | | class learns at level 3 = Oath of Devotion | ||
| granted by feats = | | granted by feats = | ||
| notes = * As of Live Hotfix #6 the description for this ability is incorrect. It does not affect Fey and Fiend | | notes = * As of Live Hotfix #6 the description for this ability is incorrect. It does not affect Fey and Fiend targets, but Undead and Fiend targets. | ||
}}{{ | }} | ||
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Latest revision as of 07:37, 29 July 2024
Turn the Unholy is a class action available to Oath of Devotion Paladins. This ability allows these Paladins to make Undead and Fiends(see notes) flee from them.
Description
nearby undead and fiends. They are forced to flee and cannot come close to you.The condition ends upon taking damage.
Properties
- Cost:
- Action + Channel Oath Charge
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- WIS Save (Spell save DC)
Condition: Turned
Duration: 3 turns
Spell save DC Wisdom saving throw
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 3: Oath of Devotion
Notes
- As of Live Hotfix #6 the description for this ability is incorrect. It does not affect Fey and Fiend targets, but Undead and Fiend targets.