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Dazzling Ray: Difference between revisions
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{{ | {{Weapon action page | ||
|image = Sunbeam.webp | |image = Sunbeam.webp | ||
|icon = Sunbeam Icon.webp | |controller icon = Sunbeam Icon.webp | ||
|description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path. | |icon = Sunbeam Unfaded Icon.webp | ||
|description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path. | |||
| extra description = Until the spell ends, you can recast the spell. Casting it again may possibly {{Cond|Burning|burn}} you each time you recast it. | |||
|cost = action | |||
|condition=Blinded | |condition=Blinded | ||
|condition save=dex | |condition save=dex | ||
|condition duration=1 | |condition duration=1 | ||
|condition dc = caster | |||
|condition2=Dazzling Ray | |||
|condition2 duration=10 | |||
|recharge=Short Rest | |recharge=Short Rest | ||
|duration=10 | |duration=10 | ||
|damage=2d10 | |damage=2d10 | ||
|damage type=Radiant | |damage type=Radiant | ||
|save=Dexterity | |||
|on save=Targets still take half damage. | |||
|weapons=Fabricated Arbalest | |weapons=Fabricated Arbalest | ||
|aoe m=18 | |aoe m=18 | ||
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* While concentrating, you will gain a separate weapon action called '''Recast Dazzling Ray'''. | * While concentrating, you will gain a separate weapon action called '''Recast Dazzling Ray'''. | ||
* When casting '''Recast Dazzling Ray''', you make a hidden {{Saving Throw|CON|dc=14}} to avoid being {{Cond|Burning|Burned}} for 2 turns. | * When casting '''Recast Dazzling Ray''', you make a hidden {{Saving Throw|CON|dc=14}} to avoid being {{Cond|Burning|Burned}} for 2 turns. | ||
** When you are burned, you immediately take {{DamageText|1d4|Fire}} which may break your concentration on '''Dazzling Ray'''. | |||
}} | }} |
Latest revision as of 06:57, 15 August 2024
Dazzling Ray is a weapon action granted by Fabricated Arbalest.
Description
Unleash a beam of brilliant light that all creatures in its path.
Until the spell ends, you can recast the spell. Casting it again may possibly you each time you recast it.
Properties
- DEX Save (On Save: Targets still take half damage.)
- AoE: 18 m / 60 ft (Line)
- Duration: 10 turns
- Recharge: Short rest
Condition: Blinded
Duration: 1 turn
Spell save DC Dexterity saving throw
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
Condition: Dazzling Ray
Duration: 10 turns
- Can fire a .
How to learn
Granted by the weapons:
Notes
- Dazzling Ray uses your spell DC rather than your weapon action DC and does not involve an Attack roll.
- Dazzling Ray uses concentration similar to other spells that can be recast like .
- While concentrating, you will gain a separate weapon action called Recast Dazzling Ray.
- When casting Recast Dazzling Ray, you make a hidden DC 14 Constitution saving throw to avoid being for 2 turns.