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{{ActionPage | {{ActionPage | ||
| description = Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{ | | description = Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{Cond|Off Balance}}. | ||
| image = Gust of Wind.webp | | image = Gust of Wind.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows | | controller icon = Gust of Wind Icon.webp | ||
| cost = action | | icon = Gust of Wind Unfaded Icon.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. This action is the Monk's equivalent of {{SAI|Gust of Wind}} | |||
| cost = action, ki:2 | |||
| aoe = line | | aoe = line | ||
| aoe m = 12 | | aoe m = 12 | ||
| aoe ft = 40 | | aoe ft = 40 | ||
| save = STR | | save = STR | ||
| save dc = caster | |||
| on save = Targets aren't pushed back or put off balance. | |||
| additional = | | additional = | ||
| | | higher levels = | ||
| condition = Off Balance | | condition = Off Balance | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = STR | |||
| condition dc = caster | |||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Latest revision as of 09:39, 26 April 2024
Rush of the Gale Spirits is an action that allows a Way of the Four Elements Monk to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. This action is the Monk's equivalent of
Description
Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft, forcing them .
Properties
- Cost:
-
Action + 2
Ki Points
- Details:
-
AoE: 12 m / 40 ft (Line)
-
STR Save (Spell save DC) (On Save: Targets aren't pushed back or put off balance.)
Condition: Off Balance
Duration: 1 turn
Spell save DC Strength saving throw
- The affected entity has
Disadvantage on Strength and Dexterity
Ability checks, and
Attack rolls against the entity have
Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class level 3: Way of the Four Elements Monk