Ad placeholder
Absolute Power: Difference between revisions
Jump to navigation
Jump to search
No edit summary Tag: Manual revert |
mNo edit summary |
||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Weapon action page | ||
| name = Absolute Power | | name = Absolute Power | ||
| image = Absolute Power.webp | |||
| controller icon = Absolute Power Icon.webp | |||
| icon = Absolute Power Unfaded Icon.webp | |||
| weapons = Faithbreaker | | weapons = Faithbreaker | ||
| summary = '''Absolute Power''' is a [[weapon action]] that deals additional {{DamageType|Force}} damage, adds your strength bonus to your damage a second time, and pushes targets away. | |||
| description = A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}. | | description = A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}. | ||
| | | brief = Deal +1d6 [[damage types|force damage]] and possibly push target back {{dist|m=5}}. | ||
| on save = Target isn't pushed back. | |||
| cost = action | |||
| damage = weapon | | damage = weapon | ||
| extra damage = 1d6 | | extra damage = Strength | ||
| extra damage type = Force | | extra damage type = Weapon | ||
| extra damage 2 = 1d6 | |||
| extra damage type 2 = Force | |||
| attack roll = yes | | attack roll = yes | ||
| save = Strength | | save = Strength | ||
| save dc = caster | |||
| range = weapon | | range = weapon | ||
| recharge = Short Rest | | recharge = Short Rest | ||
| notes = | | notes = | ||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | |||
[[Category:Sources of Force damage]] |
Latest revision as of 19:17, 25 May 2024
Absolute Power is a weapon action that deals additional Force damage, adds your strength bonus to your damage a second time, and pushes targets away.
Description
A surge of Divine energy accompanies your swing. It deals an additional 1d6Force damage and possibly pushes your target back 5 m / 17 ft.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + Strength Weapon
- + 1d6 (1~6) Force
- Details
- Attack roll
- STR Save (Spell save DC) (On Save: Target isn't pushed back.)
- Range: Normal weapon range
- Recharge: Short rest
How to learn
Granted by the weapons: