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Synergetic Moments: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Synergetic Moments''' is a passive feature that | description = When you inflict a condition, gain {{Cond|Arcane Synergy}} for 2 turns. | condition = Arcane Synergy | condition duration = 2 | granted by items = Diadem of Arcane Synergy | notes = * As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, b...") |
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Synergetic Moments''' is a passive feature that | | summary = '''Synergetic Moments''' is a passive feature that adds damage equal to your spellcasting ability after inflicting a condition. | ||
| description = When you inflict a condition, gain {{Cond|Arcane Synergy}} for 2 turns. | | description = When you inflict a condition, gain {{Cond|Arcane Synergy}} for 2 turns. | ||
| condition = Arcane Synergy | | condition = Arcane Synergy | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = * As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, but it can also be triggered by applying beneficial conditions to oneself or one's allies - or by making an attack while affected by such a condition. Here are some examples: | | notes = * As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, but it can also be triggered by applying beneficial conditions to oneself or one's allies - or by making an attack while affected by such a condition. Here are some examples: | ||
** Applying a [[Paladin]]'s aura to an ally by moving near them while in combat | ** Applying a [[Paladin]]'s aura to an ally by moving near them while in combat | ||
Line 11: | Line 10: | ||
** Triggering the conditions granted by any other equipped items, such as [[Hellrider's Pride]], [[Daredevil Gloves]], or [[Least Expected]] | ** Triggering the conditions granted by any other equipped items, such as [[Hellrider's Pride]], [[Daredevil Gloves]], or [[Least Expected]] | ||
** Using [[Perform]] | ** Using [[Perform]] | ||
* As of Patch 5, the game appears to only grant the bonus when afflicting an enemy with a condition, other than threatened. | |||
* As of Patch 6, the game appears to set the Arcane Synergy stacks to 2 instead of adding 2 stacks. | |||
}} | }} |
Latest revision as of 07:26, 23 March 2024
Synergetic Moments is a passive feature that adds damage equal to your spellcasting ability after inflicting a condition.
Description
When you inflict a condition, gain for 2 turns.
Condition: Arcane Synergy
Duration: 2 turns
- Weapon attacks deal additional damage equal to affected entity's Spell Casting Ability Modifier.
How to learn
Granted by the equipment:
Notes
- As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, but it can also be triggered by applying beneficial conditions to oneself or one's allies - or by making an attack while affected by such a condition. Here are some examples:
- Applying a Paladin's aura to an ally by moving near them while in combat
- Applying the aura of a Moonlantern to an ally by moving near them while in combat
- Gaining Lightning Charges
- Triggering the conditions granted by any other equipped items, such as Hellrider's Pride, Daredevil Gloves, or Least Expected
- Using Perform
- As of Patch 5, the game appears to only grant the bonus when afflicting an enemy with a condition, other than threatened.
- As of Patch 6, the game appears to set the Arcane Synergy stacks to 2 instead of adding 2 stacks.