Ad placeholder
Produce Flame: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary Tag: Reverted |
No edit summary |
||
(14 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{SpellPage | {{SpellPage | ||
| name = Produce Flame | | name = Produce Flame | ||
Line 6: | Line 4: | ||
| level = cantrip | | level = cantrip | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| classes = Cleric, Druid | | classes = Cleric, Druid | ||
| class learns at level 1 = Cleric, Druid | | class learns at level 1 = Cleric, Druid | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = Asmodeus Tiefling | | races = Asmodeus Tiefling | ||
| race learns at level 1 = Asmodeus Tiefling | | race learns at level 1 = Asmodeus Tiefling | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: | | granted by feats = Magic Initiate: Cleric, Magic Initiate: Druid | ||
| granted by items = Moon Devotion Robe | |||
| summary = This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies. | | summary = This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies. | ||
| description = A flame in your hand sheds a light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} {{DamageColor|Fire|damage}} when thrown. | | description = A flame in your hand sheds a light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} {{DamageColor|Fire|damage}} when thrown. | ||
| extra description = Throwing the flame immediately after you conjure it does not cost an [[Action]]. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of {{Distance|m=9|ft=30}}. | |||
Throwing the flame immediately after you conjure it does not cost an [[Action]]. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of {{Distance|m=9|ft=30}}. | |||
| cost = action | | cost = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = self | | range = self | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Produce Flame | | condition = Produce Flame | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = * On Clerics the damage on the tooltip for '''Produce Flame''' is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, {{SAI|Produce Flame: Hurl}}, is marked correctly, and the damage scales correctly. | ||
| video = | * Objects such as torches, campfires, and braziers will ignite when taking fire damage; this spell provides an easy way to ignite them from a distance. | ||
* Produce Flame has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun". | |||
* The version of this Cantrip granted by the Asmodeus [[Tiefling]] subrace uses the character's Wisdom modifier to hurl the flame, rather than Charisma as stated in the {{SAI|Produce Flame: Hurl}} tooltip. | |||
| video = | |||
}} | }} | ||
== | ==External Links == | ||
* | *{{FRWiki|Produce flame|long}} | ||
[[Category:Sources of Fire damage]] | |||
Latest revision as of 09:55, 27 October 2024
Produce Flame is a cantrip (Conjuration). This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
Description
A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown.
Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.
Properties
- Cost
- Action
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Produce Flame
Duration: Until Long rest
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
How to learn
Classes:
Races:
- Character level 1: Asmodeus Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- On Clerics the damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, , is marked correctly, and the damage scales correctly.
- Objects such as torches, campfires, and braziers will ignite when taking fire damage; this spell provides an easy way to ignite them from a distance.
- Produce Flame has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".
- The version of this Cantrip granted by the Asmodeus Tiefling subrace uses the character's Wisdom modifier to hurl the flame, rather than Charisma as stated in the tooltip.