Spiritual Weapon: Greatsword: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Spiritual Weapon: Greatsword | | name = Spiritual Weapon: Greatsword | ||
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| summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Greatsword that can attack enemies. | | summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Greatsword that can attack enemies. | ||
| description = Summon a [[Spiritual Weapon (creature)|floating, spectral Greatsword]]. It can use: | | description = Summon a [[Spiritual Weapon (creature)|floating, spectral Greatsword]]. It can use: | ||
* {{SAI|Greatsword Slash|w=40}}: Cleave into a target with your | * {{SAI|Greatsword Slash|w=40}}: Cleave into a target with your holy blade. | ||
* {{SAI|Lacerate|w=40}}: Slash at your target's vital points to make it {{Cond|Bleeding|Bleed}}. | * {{SAI|Lacerate|w=40}}: Slash at your target's vital points to make it {{Cond|Bleeding|Bleed}}. | ||
* {{SAI|Fly (Class Action)|Fly|w=40}}: Fly to a target position. | * {{SAI|Fly (Class Action)|Fly|w=40}}: Fly to a target position. |
Latest revision as of 16:41, 9 March 2024
Spiritual Weapon: Greatsword is a level 2 evocation spell. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. It allows spellcasters to summon a floating Greatsword that can attack enemies.
Description
Summon a floating, spectral Greatsword. It can use:
- : Cleave into a target with your holy blade.
- . : Slash at your target's vital points to make it
- : Fly to a target position.
Properties
- Cost
- Bonus action + Level 2 Spell Slot
- Damage
- 1d8 + 1 (2~9) + Spellcasting modifier Force damage
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains 8 hit points and deals an additional 1d8Force damage.Condition: Bleeding
Duration: 2 turns
DC 12 Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
This spell is a variation of: