Devotee's Mace: Difference between revisions
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(Changed wikilink to go to the category of maces instead of the basic mace.) Tags: Mobile edit Mobile web edit |
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{{WeaponPage | {{WeaponPage | ||
| image = Mace | | image = Devotee's Mace Faded.webp | ||
| icon = Mace | | controller icon = Devotee's Mace Unfaded.png | ||
| icon = Devotee's Mace Unfaded Icon.png | |||
| category = simple | | category = simple | ||
| description = The {{legendary|Devotee's Mace}} is a legendary, +3 [[Maces|Mace]] that deals extra {{DamageColor|Radiant|Radiant}} damage on hit, and can create a healing aura that heals the wielder and nearby allies. | |||
| quote = This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise. | | quote = This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise. | ||
| where to find = * Rewarded from the [[Divine Intervention: Arm Thy Servant|Arm Thy Servant]] variant of [[Divine Intervention]]. | | where to find = * Rewarded from the [[Divine Intervention: Arm Thy Servant|Arm Thy Servant]] variant of [[Divine Intervention]]. | ||
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| weapon actions = Concussive Smash, Backbreaker | | weapon actions = Concussive Smash, Backbreaker | ||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | |||
[[Category:Sources of Radiant damage]] |
Latest revision as of 12:52, 6 April 2024
The Devotee's Mace is a legendary, +3 Mace that deals extra Radiant damage on hit, and can create a healing aura that heals the wielder and nearby allies.
This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise.
Properties
- Damage
- 1d6 + 3 (4~9) + Strength modifier Bludgeoning damage
- Extra damage
- 1d8 (1~8) Radiant damage
- Details
- Maces
- Rarity: Legendary
- Enchantment: + 3
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 640 gp
-
UID
MAG_Cleric_Devotees_MaceUUID
f8578a13-a857-4043-91e4-8101c9e7c004
Special
The holder of this item gains:
Main Hand Only
Healing Incense Aura (): Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn for 10 turns ( Recharge: Long rest).
Weapon actions
If you have proficiency, equip in main hand to gain:
-
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly them.
-
- Backbreaker ()
- Put extra force behind your strike to possibly knock your enemy .
Condition: Healing Incense Aura
Duration: 10 turns
- Applies to affected entity and allies within Range: 10 m / 30 ft, regaining 1d4hit points per turn.
Where to find
- Rewarded from the Arm Thy Servant variant of Divine Intervention.