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Slam (Ogre): Difference between revisions
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{{ | {{See also|Slam (disambiguation)}} | ||
{{ActionPage | {{ActionPage | ||
| name = Slam | |||
| summary = '''Slam''' is an [[Action]] that allows the creature to hit a target for a large amount of damage and possibly knock them [[Prone (Condition)|Prone]]. | | summary = '''Slam''' is an [[Action]] that allows the creature to hit a target for a large amount of damage and possibly knock them [[Prone (Condition)|Prone]]. | ||
| description = Hit a target and possibly knock it {{Cond|Prone}}. | | description = Hit a target and possibly knock it {{Cond|Prone}}. | ||
| image = Slam.webp | | image = Slam.webp | ||
| controller icon = Slam Icon.webp | |||
| icon = Slam Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| damage = 2d8 | | damage = 2d8 |
Latest revision as of 16:34, 29 April 2024
See also: Slam (disambiguation)
Slam is an Action that allows the creature to hit a target for a large amount of damage and possibly knock them Prone.
Description
Hit a target and possibly knock it .
Properties
- Cost:
-
Action
- Damage:
-
2d8 (2~16) + Strength modifier
Bludgeoning
- Details:
-
Attack roll
-
Range: 3 m / {{{range ft}}} ft
-
DEX Save (Spell save DC)
Condition: Prone
Duration: 2 turns
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Ogres