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Hex (Dexterity): Difference between revisions
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HiddenDragon (talk | contribs) m (Add conditional damage) |
HiddenDragon (talk | contribs) (Fixed condition name) |
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{{SpellPage | {{SpellPage | ||
| name = Hex (Dexterity) | | name = Hex (Dexterity) | ||
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| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = Hexed: Dexterity | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| condition save = | | condition save = |
Latest revision as of 22:24, 5 June 2024
Hex (Dexterity) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.
Description
Deal an additional 1d6Necrotic damage when you attack the target and impart Disadvantage on Dexterity Checks.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Damage
- 1d6 (1~6) Necrotic (conditional)
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hexed: Dexterity
Duration: Until Long rest
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Dexterity Checks.
How to learn
This spell is a variation of: