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Syringe (+1): Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| image = Syringe Faded.png | | image = Syringe Faded.png | ||
| icon = Syringe Unfaded.png | | controller icon = Syringe Unfaded.png | ||
| icon = Syringe Unfaded Icon.png | |||
| name = Syringe | | name = Syringe | ||
| description = | | description = {{uncommon|Syringe}} is an uncommon +1 [[Daggers|Dagger]] that grants the [[Inject Nostrum]] weapon action to non player characters only. | ||
| quote = The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone. | | quote = The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone. | ||
| category = simple | | category = simple | ||
Line 22: | Line 22: | ||
| uid = MAG_Surgeon_Syringe | | uid = MAG_Surgeon_Syringe | ||
| uuid = 95c3af3c-83b9-4cc0-b633-1493b7daca4d | | uuid = 95c3af3c-83b9-4cc0-b633-1493b7daca4d | ||
| weapon actions = Piercing Strike | | weapon actions = Piercing Strike | ||
| special = | | special weapon actions = Inject Nostrum | ||
| where to find = | | special = | ||
| where to find = Carried by [[Sister Anya]] | |||
| where to find location = House of Healing | |||
| where to find x = -201 | |||
| where to find y = 50 | |||
| notes = {{ActionWarning|None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.}} | | notes = {{ActionWarning|None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.}} | ||
*When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties. | *When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties. |
Latest revision as of 11:21, 19 November 2024
Syringe is an uncommon +1 Dagger that grants the Inject Nostrum weapon action to non player characters only.
The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone.
Properties
- Damage
- 1d4 + 1 (2~5) + Strength or Dexterity modifier Piercing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- One-Handed
- Finesse
- Light
- Thrown
- Melee: 1.5 m / 5 ft
- Weight: 0.45 kg / 0.9 lb
- Price: 65 gp
-
UID
MAG_Surgeon_SyringeUUID
95c3af3c-83b9-4cc0-b633-1493b7daca4d
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Strike ()
Stab an enemy and possibly inflict .
Special weapon actions
This weapon also grants the following:
- Inject Nostrum ()
Inject an enemy with the mysterious liquid in your syringe and possibly them.
Where to find
- House of Healing X: -201 Y: 50: Carried by Sister Anya
Notes
None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.
- When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties.