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Anya

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Sister Anya is an undead nurse in the House of Healing, situated in the town of Reithwin, during Act Two.
Be still darling. Let Sister Anya comfort you.
Anya

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Sister Anya is one of the Zealous Assistants of Malus ThormMalus Thorm in the House of Healing. She and several other undead nurses are trying to grasp the science provided by Thorm on a struggling Distressed PatientDistressed Patient.

If the party encounter Anya, a dialogue with Malus Thorm is immediately triggered. During the dialogue, the the interacting party member can convince Thorm to order the nurses to kill each other or to operate on himself. If they choose the latter, Anya is neutral toward the surgeon's demise. She wanders the auditorium, offering philosophical ramblings about patients, healing, and Thorm's fate. If the party attack her, the other undead nurses also become hostile.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Inject NostrumInject Nostrum (Action)   –  Syringe (+1)
Damage: 4~9
Normal weapon damage
+ 3PiercingPiercing
+ 1d6NecroticNecrotic

Inject an enemy with the mysterious liquid in your syringe and possibly PoisonPoison them.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Syringe (+1)
Damage:
Normal weapon damage

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Mind ScreechMind Screech (Action)
Damage: 4~24
4d6PsychicPsychic

Wrench at a foe's soul and inflict Confusion Confusion.

WIS SaveWIS Save
Recharge: Per turn Recharge: Per turn
Obliging AssistantObliging Assistant (Action)
Healing: 3~18 + modifiers

Heal The Surgeon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Recharge: Per turn Recharge: Per turn
Piercing StrikePiercing Strike (Action)   –  Syringe (+1)
Damage:
Normal weapon damage

Stab an enemy and possibly inflict Gaping WoundsGaping Wounds.

Undead and constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
ThrowThrow (Action)   –  Karabasan's Gift
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 3-18 m (10-60 ft) Range: 3-18 m (10-60 ft)

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related literature[edit section | visual editor]