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Produce Flame (Condition): Difference between revisions

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(Clarify that damage scales with character level. Clean up.)
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| effects =
| effects =
* A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature.
* A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature.
* Grants the following actions:
| grants = Produce Flame: Hurl, Produce Flame: Dismiss
| stack id = PRODUCE_FLAME
| status groups = SG_Light
| notes = * Grants the following actions:
** {{SAI|Produce Flame: Hurl|w=40}}
** {{SAI|Produce Flame: Hurl|w=40}}
*** Throw the conjured flame up to a range of {{distance|m=9|ft=30}}. If thrown at a creature, a ranged {{Attack Roll}} is performed. On a hit, it deals {{DamageText|1d8|Fire}} damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an [[Action]].
*** Throw the conjured flame up to a range of {{distance|m=9|ft=30}}. If thrown at a creature, a ranged {{Attack Roll}} is performed. On a hit, it deals {{DamageText|1d8|Fire}} damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an [[Action]].

Latest revision as of 08:06, 14 May 2024

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.

Properties

Stack ID Stack ID: PRODUCE_FLAME

Status groups Status groups: SG_Light

Grants:

Notes

  • Grants the following actions:
    • Produce Flame: Hurl Produce Flame: Hurl
      • Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Damage TypesFire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
      • At character level 5, the damage increases to 2d8Damage TypesFire.
      • At character level 10, the damage increases to 3d8Damage TypesFire.
    • Produce Flame: Dismiss Produce Flame: Dismiss
      • Use an Action to douse the conjured flame in your hand.

Conditions with the same stack ID

Conditions with the stack ID PRODUCE_FLAME, only one of these can be applied at the same time:

Condition Effects

Produce Flame (Condition) Produce Flame

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.

Sources of Produce Flame

See Also[edit | edit source]