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Condition Type Icon.pngSG_Light is a status group.

List of conditions in SG_Light edit

Condition Effects

Branding SmiteBranding Smite

BurningBurning

  • Takes 1d4FireFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters or objects.

BurningBurning

Burning FiercelyBurning Fiercely

  • Takes 1d10FireFire damage per turn.

Continual FlameContinual Flame

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

DaylightDaylight

  • Shining with the light of the sun. Dispels DarknessDarkness within a radius of 15 m / 50 ft.
  • The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.

Faerie FireFaerie Fire

Guiding BoltGuiding Bolt

Holy FireHoly Fire

Infernal BurningInfernal Burning

LightLight

  • This object has an aura of light with a radius of 7.5 m / 25 ft.

MeltingMelting

  • Takes 10d6FireFire damage per turn.

Produce FlameProduce Flame

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.

Roiling HellfireRoiling Hellfire

6d6 (6~36) FireFire
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6FireFire damage per turn.

Sacred FlameSacred Flame

  • The affected entity sheds light in 1.5m radius. It cannot become Invisible Invisible. Enemies are more likely to target this character during the trial.

Scorching AuraScorching Aura

  • Attacks dealt by this entity deal a bonus 1d6FireFire unless it is made WetWet.

Searing SmiteSearing Smite

Starry Form: ArcherStarry Form: Archer

Starry Form: ChaliceStarry Form: Chalice

  • In Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice Healing Chalice Healing.